One of Us
2D Supervisor

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2D Supervisor Role
The 2D Supervisors at One of Us play a key role in driving the overall direction of the 2D department. In addition to managing the project as a whole, they will work alongside other 2D Supervisors in London to develop the whole 2D Team.
The 2D Supervisor will be the driving force of the creative and look development process along with the VFX and CG Supervisors. The Supervisor will work directly and collaboratively managing and supervising the team of compositors, briefing them and providing constructive feedback. Being able to ensure consistency and develop production methodologies, creative approaches and problem-solving is a large part of the position. The Supervisor will also be managing the production workflow and pipeline as well as the production bidding for current and future projects.
Requirements
- Work closely with production to schedule work
- Having a strong eye for detail, an ability to spot and fix little issues and mistakes in a shot and take time to review shots properly to avoid multiple back and forth of Tech Notes rounds
- Direct tasks to junior, mid and senior level artists
- Take responsibility for the quality of work for the team as a whole as well as review and finalise all frames before submission. Able to address tech fixes: meaning able to understand, interpret the tech notes given by the Supervisor and address them
- Work proactively and collaboratively with all other VFX and support departments
- Attend client reviews and lead daily reviews with the Compositing team
- Communicate client notes and deliver feedback and instructions to artists
- Balance the creative and technical aspects of each shot/sequence, and ensure quality standards are met
- Solve any difficult technical and artistic compositing challenges of a shot or sequence
- Take a leadership role in guiding the longer-term goals of the 2D department, covering both building up a team of Compositors as well as 2D pipeline development, including taking into account stereoscopic projects
- On set VFX supervision for (but not limited to) 2D based projects
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Skills and Attributes


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- Knowledge of python scripting is useful but not essential
- Basic working knowledge of Maya and Photoshop is also a plus
- A familiarity with Linux and Windows Operating Systems
Experience Needed
- Previous experience in a leadership role
- Excellent communication skills (with immediate team and other departments of the visual effect pipeline)
- Deep understanding of film VFX processes and pipeline
- Expert user of Nuke
- Critical eye for detail
- Highly organised
Benefits
- 25 days holiday, plus bank holidays
- 5 days carers leave per year
- 2 paid volunteering days per calendar year
- Hybrid working
- Company pension and life insurance
- Medicash healthcare cash plan
- A calendar full of wrap parties and other social events
Hours and Location
Your contracted hours are 40 hours per week with one hour a day for lunch. The core working hours are 10:00am to 17:30pm Monday to Friday. We have a great office in Shoreditch where our artists are based.
You would be required to work from the office in London at least 2 days per week.
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
Jessica, London
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