Gray3d
3D Generalist (Volunteer)

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Company Description
Gray3d is focused on building engaging games and fostering a supportive, creative community around interactive experiences. The team brings together people who are passionate about game development, 3D art, and collaborative storytelling. Volunteers at Gray3d have opportunities to contribute directly to game projects while learning from others and sharing their own expertise. The studio values experimentation, shared ownership, and open communication in shaping its projects and community.
Role Description
The 3D Generalist (Volunteer) role at Gray3d is a full-time remote position contributing to the visual development of game projects. Day-to-day tasks include creating and refining 3D assets in Blender, such as environments, props, and characters, and preparing them for integration into game engines. The role involves rigging characters and objects for animation, applying textures and materials, and setting up lighting to achieve the desired mood and visual style. The 3D Generalist collaborates with other artists and developers, participates in regular feedback sessions, and helps maintain a consistent art direction across the project. This position is volunteer-based and suited for individuals looking to grow their portfolio, gain practical experience, and be part of an active game development community.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Qualifications
- Proficiency in Blender for modeling and asset creation.
- Rigging skills for characters and props intended for animation.
- Experience with texturing, materials, and UV mapping for game-ready assets.
- Knowledge of lighting techniques to support mood, readability, and performance in games.
- Basic to intermediate animation skills for character and object movement.
- Understanding of game art workflows and asset optimization for real-time engines.
- Strong communication and collaboration abilities in a remote, distributed team.
- Ability to manage time effectively and handle full-time volunteer commitments.
- Portfolio or examples of 3D work demonstrating relevant skills.
- Familiarity with at least one game engine (e.g., Unity, Unreal) is a plus.


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