Fuse Games Limited
AI & Gameplay Engineer

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About the Role
As an AI & Gameplay engineer at Fuse you’ll work with the whole team to help make our games play great. We believe gameplay is at the heart of all great games and is the glue that binds it all together. We also think that multidisciplined developers make sure that systems and functionality are integrated effectively, so we favour talented individuals that have interests outside any one specialism.
In this role, you’ll work on features connected to ensuring the player has an appropriately challenging and engaging experience with our games. This could range from creating and configuring behaviour systems for NPCs, to helping build the next generation of entertaining racing AI. You’ll report to a manager within our experienced team of engineers and take direction from our leaders in design and engineering.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
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No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
We believe that collaboration gets the best results. Our gameplay team works closely with other areas such as audio, VFX and UI, as well as designers. Everyone at Fuse should expect to be a little bit of a generalist – this is especially true as we grow our team – and this gives an opportunity to bring your unique perspective to problems outside your specialty.
Requirements
We require the candidate to:
- Be passionate about gameplay and AI
- Have strong C++ skills
- Have worked on at least one multi-platform title
- Have good communication skills
- Understand how to write performant systems
We think the ideal candidate should:
- Have over three years of games industry experience as an engineer
- Have professional experience with making games with Unreal Engine
- Have experience with behaviour/perception systems
- Have experience interacting with game physics engines
- Enjoy building tiny bespoke solutions as much as building complex systems
- Have shipped a title on console and PC


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What’s in it for you?
Glad you asked!
We realize that it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives on creativity and individuality. We know we’re making games differently now and understand that family is important so offer flexible working hours and a hybrid culture that allows everyone to find the right work/life balance.
In addition, we want people to grow and expand their horizons so we promote a culture of learning and offer opportunities for people to learn new skills.
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