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Anyone AI

Animation Expert

Montevideo
$30 – $60/hr
Posted about 7 hours ago
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3D Design & Animation Expert

Help shape the future of AI by designing realistic 3D design and animation tasks that challenge advanced AI agents.

Location: Remote

Type: Contract / Part-time

Commitment: 20 hours/week

Compensation: US$30–60/hour

Project duration: 2 months, with potential extension

Availability: Immediate start

About the role

At Anyone AI, we create high-quality training and evaluation data for frontier AI models. We're looking for 3D Designers, Animators, and Digital Artists with practical experience in 3D modeling, animation, rendering, visual effects, and digital content production.

You'll develop and validate realistic creative production tasks that assess whether AI agents can interpret visual requirements, manipulate complex 3D assets, create accurate models and animations, and complete professional digital production workflows. Your expertise will help establish reliable reference solutions and meaningful evaluation criteria.

What you'll do

  • Design realistic 3D production tasks based on professional modeling, animation, rendering, and visual effects workflows.
  • Create and modify 3D models, materials, textures, lighting setups, and scene compositions.
  • Develop tasks involving mesh editing, UV mapping, rigging, animation, and asset preparation.
  • Prepare and validate technical specifications for 3D assets, including dimensions, topology, file formats, and rendering requirements.
  • Work with existing project files to identify modeling errors, missing assets, broken materials, and scene inconsistencies.
  • Develop reference scenes and visual outputs that demonstrate correct task completion.
  • Review AI-generated 3D models, animation sequences, and project files for visual and technical accuracy.
  • Define objective evaluation criteria covering geometry, structure, asset completeness, and production requirements.
  • Collaborate with technical contributors to build reproducible creative workflows and evaluation tasks.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

What we're looking for

  • A degree in 3D Animation, Digital Arts, Computer Graphics, Game Development, Design, or a related field, or an equivalent professional portfolio.
  • Substantial professional experience in 3D modeling, animation, visual effects, or digital asset production.
  • Strong proficiency with at least one major 3D production tool, such as Blender, Autodesk Maya, 3ds Max, Cinema 4D, or Houdini.
  • Solid understanding of 3D geometry, modeling techniques, materials, lighting, and rendering workflows.
  • Ability to interpret creative briefs, technical specifications, and production requirements.
  • Experience working with complex project files, multiple assets, and structured production pipelines.
  • Strong visual judgment and attention to technical detail.
  • Ability to document production workflows and clearly explain creative and technical decisions.
  • Strong written English communication skills.

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Nice to have

  • Experience in game development, animation studios, architectural visualization, or VFX production.
  • Familiarity with Unreal Engine, Unity, or real-time rendering workflows.
  • Experience with procedural modeling, simulation, or node-based workflows.
  • Knowledge of Python scripting or production workflow automation.
  • Experience with USD, FBX, glTF, or other professional 3D asset formats.
  • Previous experience reviewing AI-generated visual content or developing creative production benchmarks.
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Location

São Paulo, São Paulo, Brazil

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