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Apprentice Digital Learning Designer

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Apprentice Digital Learning Designer
We are looking for an Apprentice Digital Learning Designer to join our team. This is an exciting opportunity for someone who wants to build a career in digital learning while completing a recognised apprenticeship and gaining hands-on experience across one of the UK’s leading automotive retail groups.
Wage
£24,784.50 a year
Training Course
Digital learning designer (level 5)
Hours
Monday - Friday, 9.00am to 5.30pm.
37 hours 30 minutes a week
Start Date
Monday 5 October 2026
Duration
1 year 3 months
Positions Available
1
What You'll Do at Work
- Creating engaging digital learning content using a variety of media and technologies.
- Supporting the administration and maintenance of the Litmos Learning Management System (LMS).
- Producing learner communications and engagement activities to increase participation and completion rates.
- Developing digital assets including videos, graphics, guides, learning resources and eLearning materials.
- Using tools such as Microsoft 365, Canva, Synthesia and AI-powered technologies to create impactful learning experiences.
- Producing reports, dashboards and learning insights to help measure effectiveness and identify opportunities for improvement.
- Supporting testing, quality assurance and ongoing updates of learning content and platforms.
- Collaborating with colleagues across the business to understand learning needs and recommend digital learning solutions.
- Contributing ideas and innovations that enhance the learner experience and drive continuous improvement.
Where You'll Work
Digital House
Fifth Avenue Business Park
Team Valley Trading Estate
Gateshead
NE11 0NB
Training Provider
APPRENTIFY LIMITED
Training Course
Digital learning designer (level 5)
What You'll Learn
- Course contents
- Develop communication strategies to manage and engage with project stakeholders and use appropriate methods and technologies to facilitate and document communications.
- Plan and facilitate discussions and activities to initiate and progress work, analyse and interpret information, gather requirements, and engage effectively with stakeholders.
- Gather, analyse, and interpret information about learners and learning environments, such as learner feedback, learning analytics, needs analysis, and profile mapping, to inform the learning design approach and technical requirements.
- Select and apply appropriate learning theories and instructional design models and methodologies to inform digital learning design approaches, outputs, and implementation strategies.
- Use instructional design tools, taxonomies, and frameworks to articulate meaningful learning objectives and learning content, through scripts or storyboards.
- Use learning objectives to map a learning journey to facilitate and measure their achievement through formative and summative activities.
- Interpret and synthesise information sources and concepts to organise content and re-present information to align with learning objectives and meet learner needs.
- Communicate concepts, designs, and strategies to suit different stakeholder audiences and facilitate Collaborative processes, using appropriate formats and technologies, such as face to face and virtual presentations, storyboards, and project documentation.
- Select and use distinct software, hardware, platforms, and tools to design, develop, and implement digital learning products and experiences.
- Use professional techniques to script, edit, create, and produce a range of multimedia formats, including text, imagery, audio, and video.
- Configure and apply regulatory, professional, organisational and technical standards and techniques including accessibility standards and data security to the sustainable design and formatting of documents, multimedia, user interface, digital products and platforms.
- Conduct the quality checking and testing of digital outputs whilst ensuring there is ongoing improvement of quality assurance processes with internally and or with target users, prior to implementation, including proofreading, updating, renewing and revising existing content, application of branding, accessibility and functionality.
- Evaluate the effectiveness of digital learning products and experiences in achieving project requirements and intended learning objectives, using appropriate tools and methodologies.
- Plan and manage your own design and development activities and collaborate with others to achieve shared objectives and outputs.
- Organise and manage digital assets and outputs on a platform in accordance with organisational or professional standards, to maintain regulatory compliance, version control, efficient collaborative processes, and quality assurance.
- Assimilate and use evaluative information to contribute to the review of organisational policies, processes and systems.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Training Schedule


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Apprenticeship training will take place at work each month. Additional support will be delivered throughout programme.
Essential Qualifications
- GCSE in:
- English (grade 4 or above)
- Math (grade 4 or above)
- A Level in:
- Two A Levels in any subject (grade C or Above)
Share if you have other relevant qualifications and industry experience. The apprenticeship can be adjusted to reflect what you already know.
Skills
- Communication skills
- IT skills
- Attention to detail
- Organisation skills
- Logical
- Team working
- Creative
Since 2006, Vertu Motors has grown into the 4th largest motor retailer in the UK, with over 190 dealerships nationwide, representing 30+ leading car brands. We're at the forefront of the automotive industry's transformation, embracing electrification, digital innovation, and customer-focused retailing.
Our success is built on our people, and we’re committed to developing future talent who will help drive smarter, more efficient business decisions across our network.
Company Benefits
- Preferential rates on vehicles, parts and servicing
- Access to personal and professional training courses
- Additional holidays of up to 29 days for length of service
- Annual Leave Purchase Scheme
- Enhanced Maternity Scheme
- Vertu Reward Scheme
- Share Incentive Scheme
- Pension
Your earnings can increase over time with an apprenticeship. Find out about potential future pay.
On completion of apprenticeship you will transition into Digital Learning Content Creator position.
Contact
The contact for this apprenticeship is:
VERTU MOTORS PLC
Stacey McNally
smcnally@vertumotors.com
07501681787
The reference code for this apprenticeship is VAC2000047123.
Closes on Friday 18 September 2026
After signing in, you’ll apply for this apprenticeship on the company's website.
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