Jobgether
Art Director

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This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for an Art Director based in United Kingdom.
This is a hands-on creative leadership role shaping the complete visual identity of a multiplayer PvPvE shooter built in Unreal Engine.
You’ll own the artistic direction across characters, environments, animation, weapons, concept art, and UI/UX.
Working closely with creative, design, product, and technical teams, you’ll ensure every visual element feels cohesive and supports the player experience.
You’ll lead a multidisciplinary art team while remaining deeply involved in production and asset development.
The role combines high-level artistic vision with practical pipeline, workflow, and production ownership.
As the game moves toward Early Access and live content, you’ll help establish scalable processes for new arenas, seasonal content, cosmetics, and ongoing updates.
You’ll join a distributed, self-managing team that values open collaboration, strong communication, and ambitious game development.
Accountabilities
- Own and define the overall art direction, visual identity, and creative standards across the game.
- Direct the development of environment art, character and species design, animation, modeling, rigging, texturing, shader development, concept art, 2D assets, and UI/UX.
- Establish clear artistic direction and provide regular feedback to ensure assets remain consistent, polished, and aligned with the game's identity.
- Maintain a cohesive visual language across playable species, characters, environments, skins, cosmetics, and future content.
- Partner closely with creative leadership, game designers, technical leaders, and product stakeholders to integrate art seamlessly with gameplay and game design.
- Build and maintain effective 3D art pipelines within Unreal Engine and collaborate with technical teams to resolve production challenges.
- Optimize artistic workflows and production processes to balance visual quality, development efficiency, and the pace required for live-service content.
- Plan, initiate, execute, and control art production from early concepts through release-ready assets and post-launch updates.
- Track milestones, production progress, and deliverables using tools such as Jira and Confluence.
- Provide regular feedback, guidance, and support to the art team while keeping production aligned with schedules and quality expectations.
- Contribute to the development of new arenas, seasonal content, cosmetics, and other post-launch experiences.
- Work cross-functionally to identify and resolve technical or production challenges that could affect artistic quality or delivery.
- Help establish an environment where different art disciplines collaborate effectively within an agile and distributed production model.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Requirements
- Bachelor's degree in Art, Design, or a closely related discipline, complemented by substantial professional experience in game production.
- At least 7 years of professional experience in the gaming industry, with exposure to the full development lifecycle from pre-production through live operations.
- Proven experience directing or significantly contributing to at least one shipped AA or AAA game and the ability to support large-scale productions through release.
- Hands-on experience creating stylized games with hand-painted textures and maintaining a distinctive, cohesive visual identity across characters and environments.
- Strong portfolio demonstrating versatility across traditional art, 3D art, animation, UI/UX, and concept art, with consistently high standards of craftsmanship.
- Strong knowledge of multidisciplinary art production, including 2D, 3D, animation, modeling, rigging, texturing, shaders, and UI/UX.
- Professional proficiency in Maya and Substance Painter.
- Strong experience with Unreal Engine and 3D art production pipelines.
- Demonstrated ability to solve technical and production challenges collaboratively with engineering, design, and other cross-functional teams.
- Proven ability to improve production workflows and increase both creative output and operational efficiency.
- Strong project management and organizational skills, including experience tracking milestones and coordinating multidisciplinary teams.
- Experience with Jira and Confluence; familiarity with Jira Advanced Roadmaps or Jira Plans is a significant advantage.
- Excellent leadership, communication, mentoring, and stakeholder-management skills.
- Ability to provide clear artistic direction while remaining hands-on and engaged in day-to-day production.
- Comfortable working autonomously in a distributed, globally remote environment.
- Strong collaborative mindset and ability to communicate effectively across creative and technical disciplines.


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Benefits
- Fully remote position with the flexibility to work from Europe.
- Opportunity to lead the complete artistic direction of a multiplayer PvPvE shooter built in Unreal Engine.
- Hands-on creative leadership role with substantial influence over the game's visual identity and production standards.
- Opportunity to work across multiple art disciplines, including characters, environments, animation, weapons, concept art, and UI/UX.
- Direct collaboration with creative, design, technical, and product leadership.
- Opportunity to shape scalable art pipelines and workflows for Early Access and ongoing live-service content.
- Distributed, self-managing team built around talent, communication, autonomy, and shared goals.
- Open and collaborative international working environment.
- Consultant engagement with Manager/Supervisor-level responsibilities.
How Jobgether Works
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Why Apply Through Jobgether?
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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