Pixaera
Associate Art Director

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Who are we?
We are a team of driven individuals who strongly believe in the positive impact gaming and AI will have on the learning world. Today, we’re helping enterprise businesses transition from video to gamified learning experiences that far outperform their traditional counterparts. If you strive to work in a creative and high-output environment, read on.
Who are we looking for?
An Associate Art Director to run the art function behind our game-based safety training. You will lead a small team of talented 3D artists plus an external contractor bench, own the visual bar our enterprise customers consistently praise (realistic characters, environments, and lighting), and run the planning that gets every module shipped on time. This is a player-coach role on a small team: you set direction, task and unblock the team, and produce artwork yourself as a significant part of the job.
You will be responsible for:
- Leading the art team day to day: planning, tasking, estimates, and unblocking, including a weekly art production meeting
- Producing artwork yourself: on a small team the lead carries a real share of the production work, not just the direction of it
- Managing and growing the artists: 1:1s, feedback, growth plans, mentorship, and hiring input
- Setting and holding the visual quality bar across all modules: clear art direction at kickoff, then keeping characters, environments, lighting, and animation-ready scenes cohesive through production
- Creating and maintaining style guides, creative guides, and reusable kits (asset libraries, environment kits, animation and graphic conventions) for the team and external partners
- Breaking module designs down into art tasks with realistic estimates, then hitting the dates you commit to
- Briefing, directing, and reviewing external artists and outsourcing partners
- Owning the art pipeline end to end (kickoff direction, asset creation, integration support, review and iteration, release-ready) and evolving it with AI acceleration: generative image and video tools alongside classic DCC and Unreal workflows
- Partnering with design, game dev, and safety SMEs so art, gameplay, and procedural truth stay in sync: hazards, PPE, and environments must read credible and respectful to frontline workers
- Producing and supporting content-derived marketing and sales assets (captures, renders, videos) to the same quality bar
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Who are you?
- 5+ years in game or real-time 3D art, including 2+ years leading artists (Lead Artist, Art Manager, or Associate Art Director)
- A manager your team trusts: you protect people from overload, give clear briefs, and develop juniors
- Strong fundamentals in realistic 3D art, with a sharp eye for lighting, composition, and character believability
- Experienced in building style guides and running outsourced art at consistent quality
- Comfortable with modern AI art tools and keen to push them further; Unreal Engine experience is a strong plus
- A reliable planner and communicator: your estimates hold and your stakeholders are never surprised
- Bonus: a character art background


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What You Must Be:
- A player-coach: leadership first, craft always
- Calm and organized under real delivery deadlines
- Low ego, high ownership: you make the team better, not louder
- Genuinely excited about AI-first content production
How do we support and benefit our employees:
- Competitive salary and stock options — everyone shares in what we're building
- 25 days holiday + public holidays
- Fully equipped setup from day one (no waiting for laptops)
- Regular company offsites and team socials
- A flat, transparent culture with direct access to leadership
At Pixaera, we're committed to building a workplace where everyone feels respected, supported, and empowered to thrive. We believe that diverse perspectives fuel creativity and innovation, which is why we celebrate individuality and foster an environment of inclusion and belonging.
We're proud to be an equal opportunity employer — discrimination of any kind has no place here. No matter your background, identity, or lived experience, you're welcome at Pixaera.
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