Side
Audio Designer - Talent Pool (EU)

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Description
Only resumes submitted in English will be considered.
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
- Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling.
- Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets effectively.
- Record, edit, and mix high-quality sound effects and voice-over content.
- Create and manage audio assets using middleware tools like Wwise or FMOD.
- Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience.
- Debug and optimize audio for performance across multiple platforms.
- Provide innovative audio solutions to creative challenges in gameplay and narrative.
- Maintain consistency in audio quality and style across all aspects of the project.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
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Only hits
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Requirements
Experience:
- 3+ years of professional experience as an Audio Designer in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills
- Proficiency with audio middleware such as Wwise or FMOD.
- Expertise in sound design, recording, editing, and mixing.
- Familiarity with DAWs (Digital Audio Workstations) such as Pro Tools, Logic Pro, or Reaper.
- Basic understanding of game engines like Unreal Engine or Unity for audio integration.
- Knowledge of audio file optimization and compression techniques.
Creative And Collaborative Skills
- Strong storytelling abilities through audio.
- Excellent communication skills and ability to work effectively in cross-disciplinary teams.
- Attention to detail and a commitment to delivering exceptional audio experiences.
- Passion for Gaming: Genuine enthusiasm for sound design in video games and a strong understanding of the role of audio in enhancing gameplay.


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Preferred Skills
- Experience with spatial audio techniques and 3D sound design.
- Familiarity with scripting languages or visual scripting tools for audio systems.
- Knowledge of adaptive music systems and procedural audio generation.
- Background in music composition or voice-over direction is a plus.
Note: Specific requirements may vary depending on project needs.
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.
Experience our side of life. For more information, visit www.side.inc
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