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FitXR

Character Animator - 2 month contract

United Kingdom
Posted 1 day ago
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FitXR is building a love of movement in everyone.

Forget products for people who already enjoy exercise. This is for the 96% of people who don’t go to the gym and who haven’t already built habits around fitness. We’re out to prove that exercise can be genuinely fun and for everyone. While nothing compares to trying it yourself, this trailer gives you a taste.

Our core experience is in VR but we’re fast becoming cross-platform as we invest in mobile and move into new territories in spatial computing including wearable AI and AR glasses. We’re looking for a freelance 3D Character Animator to bring designs for a new mascot to life across our VR and mobile apps for a project lasting ~2 months and starting ASAP.

What You'll Be Doing

  • You'll take Atlas from her existing designs and bible through to a rigged, animated character ready to ship in our product.
  • Final 3D character turnarounds — production quality model matching the approved concept.
  • Expression & pose sheets — the full range of Atlas's emotional and physical vocabulary.
  • A production-ready rig — one we can drive for future work.
  • Animations — the initial set for mobile app and UI use (final list agreed at kickoff; think idle, celebrate, encourage, react, transition states).

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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What We’re Looking For

  • A senior 3D character artist who is an expert in Blender and can own the full pipeline solo. Modelling, rigging and animation to a high bar. (Blender is a hard requirement here as that is the software the team uses here)
  • A portfolio that shows character work with real personality, not just technical polish. We want someone whose animations make people smile.
  • Experience rendering 3D characters for 2D output. Mobile, UI, apps, in-game HUDs, cinematics that end up as sprites.
  • Strong art direction sense. You can take a bible and interpret it, not just execute pixel-for-pixel.
  • Comfortable running a two-month project end-to-end with minimal hand-holding. You'll be working closely with our art and product teams, but you're driving the craft.
  • Fully remote, async-friendly, working hours that overlap the UK day for reviews.

What We’re Not Looking For

  • You're a 2D-only animator or purely a 3D modeller. We need someone who can cover the full character pipeline.
  • Your portfolio is strong on realistic humans or hard-surface work but light on stylised characters with personality.
  • You need a fully-defined brief before you can start. The bible is thorough, but you'll still be making creative decisions.

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FitXR is a fitness technology company working at the cutting edge of VR and MR, building a movement for movement.

We started life in 2016 in a garden shed in the UK. Today, we’re building FitXR, one of the top-downloaded apps on the Meta Quest store. We’ve raised close to $30m from top investors such as Maveron, Hiro, and BoostVC.

We've built a growing range of fitness studios, from box workouts with world-class trainers like Olympian Nicola Adams to immersive Zumba dance classes. While nothing compares to trying it yourself, you can watch a trailer here.

Our team is distributed across Europe and the US. We’re guided by our Principles of Play: four core beliefs about how we treat each other and our community. We make space for every voice, believe in the importance of a learner’s mindset, and prioritize team success over individual glory.

FitXR is available on Meta Quest 2 & 3 and has been downloaded by over a million people worldwide and featured in Forbes, Empire, T3, Washington Post, Men's Health, GQ and more.

FitXR have been rated one of the top 10 Most Promising Startups, #2 in Flexa's most flexible VR startups and #28 in Tempo's top 100 super startups to work for 🎉

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Skills

3D Character Animation
Blender
3D Modeling
Rigging
Character Design
Art Direction
Rendering
Stylized Characters
UI Animation
Pipeline Management

Location

United Kingdom

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