Pixel Toys
Content Pipeline Engineer

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Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile and VR gaming. We have developed multiple award-winning titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously!
As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers.
We are excited to continue to grow our team and are always on the lookout for highly talented and motivated individuals, who are passionate about gaming and excited to join us on our ambitious journey!
The Role
Join us as a Content Pipeline Engineer at Pixel Toys and take ownership of the journey that our game content takes from the Art team’s authoring tools straight into the live game.
Operating at the vital intersection of Art, Technical Art, and Engineering, you will be the key, crucial bridge; translating artistic vision into robust technical realities for our AAA mobile product. In this role you will collaborate closely with discipline leads, artists, and engineers to define processes, establish content standards, and drive our technology forward, where your architectural ideas directly shape our content workflows and push the limits of mobile hardware.
Your day-to-day will see you involved in designing, building, and maintaining sophisticated tools, scripts, and automation that streamline how artists author, validate, and deliver their work, thereby drastically reducing manual steps and turnaround times.
Within the Unity Engine, you will construct robust editor tooling, including custom inspectors, EditorWindows, property drawers, and ScriptableObjects to provide artists with fast, reliable workflows. Simultaneously, you will develop and maintain export tools within major DCC packages like Maya, 3ds Max, and Blender, creating a seamless and validated pipeline that produces perfectly game-ready content every time.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
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You will also gain opportunity to take a deep dive into Unity's core architecture, and see yourself designing and maintaining import pipelines using custom importers, the Asset Database, and Unity’s serialisation system. Beyond the pipeline itself, you will support the integration of shaders, materials, and visual effects within the Universal Render Pipeline (URP), ensuring everything aligns with automated validation rules and performance budgets.
Leveraging tools like the Unity Profiler, Memory Profiler, and Frame Debugger, you will proficiently profile and optimise content for build size, memory, draw calls, and load times, ensuring our games run flawlessly across mobile devices.
About you
You will join us as an effective hybrid engineer who sits comfortably at the crossroads of Art, Technical Art, and Unity programming, with demonstrated professional experience in building art pipelines and editor tools. Your deep, hands-on expertise in the Unity Engine is paired with a comprehensive understanding of how DCC tools like Maya, 3ds Max, and Blender export content, backed by proven experience scripting and automating them using Python, MEL, or MaxScript.
You also understand and appreciate the intricate relationship between technical asset creation and production workflows, making you uniquely qualified to connect content creation tools with runtime game systems reliably.
Your technical palette includes an in-depth mastery of Unity’s asset import architecture (including ScriptedImporters, AssetPostprocessors, and the Asset Database), alongside a sophisticated understanding of the serialisation system, ScriptableObjects, and prefab workflows at scale.
You are highly proficient in building custom Unity Editor tooling and have practical experience managing complex Addressables strategies, handling everything from dependency catalogs to memory-aware runtime loading.


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Furthermore, you possess a solid working knowledge of Unity’s rendering stack, meaning URP, Shader Graph, HLSL, and mobile-specific asset compression are concepts you navigate with absolute confidence.
Beyond your formidable technical stack, you are a creative problem solver and an exceptional communicator who can easily convey complex pipeline concepts to both technical developers and non-technical artists. You approach asset budgets and mobile performance with a proactive mindset, using the Unity Profiler, Memory Profiler, and Frame Debugger to dissect and resolve bottlenecks before they affect the player experience. As a self-motivated, enthusiastic team player, you thrive on the challenge of optimisation and continuous learning, driven by a genuine passion for making games and a commitment to engineering excellence at every level.
What can Pixel Toys offer
At Pixel Toys we are proud of the progressive, inclusive, and collaborative working environment we have created; a place where everyone has the opportunity to be themselves and is welcomed and valued for who they are and what they contribute. We have some fantastic benefits we offer our employees… Here are just some of them:
- Competitive salary, reviewed annually
- 25 days annual leave, excluding bank holidays
- Discretionary Bonus Scheme
- Up to 3 additional long service days (duvet days!)
- Private Medical Insurance (including optical and dental)
- Company Pension scheme
- Death in Service benefit
- Regular socials including epic summer and Christmas parties!
- Staff training and development
- Quarterly Wellness days (On-site massages and more)
- Flexi-time working hours
Recruitment selection is based on skills, experience and a good Pixel Toys mission and values fit.
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
Jessica, London
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