Elevation Recruitment Group
Digital Materials Artist

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Role: Digital Materials Artist – Warrington
Salary: £38k- £40k per annum DOE
Working Hours: Monday to Friday 9am- 17:30pm
Benefits:
- Hybrid working 3 days onsite
- Potential Annual Bonus Scheme: Contribute to our success and get rewarded for it
- Growth and Training: Learn new skills and develop your career with us
- Leave: Enjoy a great holiday allowance, with the option to buy 5 extra days. Take advantage of our enhanced leave for Maternity, Paternity, Shared Parental, and Adoption, plus a paid volunteering day each year
- Discounts and savings at big brands like Sainsbury’s, ASOS, and IKEA
- Wellbeing Perks: Access healthcare services, an Employee Assistance Programme, and discounted gym memberships
- Pension and Savings: Join our Group Pension and Sharesave schemes
- Life Assurance & Sick Pay: Peace of mind with Life Assurance and Company Sick Pay
General overview:
We are seeking a highly skilled 3D Material & Shader Specialist to take ownership of our digital fabric library, with a strict focus on V-Ray rendering and render farm scalability. In this role, you will be responsible for creating, optimizing, and managing a massive, high-end library of digital upholstery. You will bridge the gap between technical shading and digital artistry, ensuring that every digital sofa, chair, and footstool looks as tactile and luxurious on a screen as it does in our showrooms, while also rendering flawlessly across our distributed pipeline, as well as optimizing and baking those complex shader networks into lightweight, performant formats (glTF/USDZ) for web and AR.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Responsibilities:
- Creating realistic PBR materials for furniture fabrics including linens, bouclés, velvets, leathers, and synthetics.
- Building and refining V-Ray materials to accurately capture fabric textures and properties.
- Optimizing materials for web, real-time 3D and AR platforms.
- Ensuring materials look consistent across CGI, websites, and AR experiences.
- Using Substance 3D Designer to create and efficiently produce fabric variations.
- Supporting render farm workflows, troubleshooting material and texture issues.
- Working with commercial teams to colour-match digital fabrics against physical samples and maintain accuracy across platforms.
The ideal candidate:
- Minimum of 3 years specialized in technical art, shading, or PBR material authoring, with a portfolio centered on high-end product visualisation or VFX.
- Advanced technical proficiency in V-Ray (3ds Max or Maya). Comprehensive understanding of light transport, sampling math, and the ability to deconstruct and solve complex shading bottlenecks.
- Extensive experience managing complex scenes for network rendering via Backburner, with a focus on memory management and UNC pathing consistency.
- Proven experience using Adobe Substance 3D Designer and Substance 3D Painter to create and develop high-quality, realistic materials.
- Technical fluency within core DCC applications (3ds Max or Maya).
- A meticulous eye for detail, textile physics, scale, and the subtle nuances of colour and light interaction.
- Must be able to showcase photo realistic digital upholstery, demonstrating expert control over weave patterns, micro-surface qualities, and final high-fidelity V-Ray renders.


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