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Apple

Early Career - Graphics Software Engineer

London
Posted about 18 hours ago
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Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, smart people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it. We’re looking for those with talent and ambition to innovate the way we design Apple silicon graphics processors, to provide the next technological leap and improve customer experiences in areas like real-time graphics, VR/AR, parallel computing and deep learning and welcome you to work among the industry’s best.

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I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

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Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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DESCRIPTION

As a Graphics Software Engineer at our GPU UK Design Centre, you are responsible for developing GPU workloads, automated flows and tools to support the verification of our GPU designs. You will work alongside teams of architects, hardware, software and verification engineers to ensure the functionality, performance and power of our GPU designs can be efficiently and effectively verified.

MINIMUM QUALIFICATIONS

  • Bachelor of Science (BS) degree or equivalent
  • Excellent communications skills.
  • Curiosity and creativity when solving novel problems.
  • Self-motivated and well-organised
  • Excellent C/C++ programming skills
  • Experience with CPU and/or GPU concurrent programming
  • English language fluency (both written and verbal)

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PREFERRED QUALIFICATIONS

  • Experience with GPU APIs (preferably Metal, CUDA, Vulkan or DX12)
  • Experience with rendering and/or parallel compute algorithms
  • Familiarity of one or more GPU architectures and how to optimize rendering/compute algorithms, drivers and/or shader compilers for them
  • Experience with scripting languages (preferably Python)
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Skills

C
C++
GPU Architecture
Parallel Computing
Metal
CUDA
Vulkan
DX12
Python
Rendering Algorithms
Shader Compilers
GPU Workloads
Verification
Parallel Programming

Location

London, England, United Kingdom

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