EA SPORTS
Economy Game Product Manager - EA SPORTS™ F1

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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Economy Game Product Manager - EA SPORTS™ F1
Join us at Electronic Arts, where our mission is to inspire the world to play and connect millions through innovative entertainment. As an Economy Game Product Manager for EA SPORTS™ F1, you will guide the design and improvement of engaging player progression and sustainable in-game economies. You will partner with our accomplished Codemasters team to deliver authentic racing experiences and support the ongoing evolution of F1's live service.
You will report to the Lead Game Product Manager and will partner with other Product Managers, Producers, Game Designers, Artists, and external team members to further the growth of F1's live service. With more opportunity than ever to innovate and create new, authentic experiences, we can bring joy, inclusivity, and immersion to a global community of fans. We invite you to join us and pioneer the future of F1 with EA SPORTS!
Your Responsibilities
- Translate the weekly/monthly/annual goals of the Live Product team into an executable plan for Content Producers by: prioritizing tasks that will accomplish the desired outcome, communicating through scope documents and workflow management systems, and continuously managing stakeholder expectations.
- Translate design briefs for economy reward mechanisms into executable requests and manage these requests with the partner teams.
- Create detailed execution criteria for content offerings and messages, based on your knowledge of the game and the player, while balancing this with the directional strategy from the Live leadership team.
- You will collaborate with Commercial, Finance, and Marketing teams to support pricing, promotional strategies, and monetization plans.
- Use analytics dashboards, game expertise, and player data to run economy simulations and provide balanced value recommendations for the content each week in partnership with the Economy Designer.
- Create a schedule of in-game events, occurring weekly, monthly, or quarterly, that will excite players and utilize relevant mechanics. Manage the scheduling and launch of engagement content in game, using learnings from previous events' results.
- Use techniques such as messaging, player notifications, recommendations, and behavioral analytics to guide players to content they can enjoy.
- Hone your skills in calculating the effect of content on the in-game economy, reaching a deep understanding of the economic flows, acting as a subject matter expert for your peer Product Managers in this skill for your shared product pillar.
- Understand economic risks and develop mitigation strategies that support an exciting player journey and ensure long-term sustainability of multiple economic systems.
- Assess, construct, balance, and rebuild in-game value chains to facilitate an enjoyable experience for all players, across the product lifecycle.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Your Qualifications
- Experience with games having a player first mentality.
- You have economy experience or graduated with an economics degree.
- Minimum of 3 years of Economy, Product Management, or related game experience required (In Live Services or Game Economies).
- The ability to critically evaluate design, art, and economy to feed into content design.
- Experience using data and insights to inform product development and experience with data-driven design.
- Experience communicating product updates, milestones, and progress to internal and external partners, with experience communicating complex technical concepts to a variety of audiences, with experience presenting decks to multiple partners.
- Experience managing multiple simultaneous projects and projects.
- The ability to work in varied development methodologies.
- Experienced in: Designing content, campaign events, and game reward features.


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About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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