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Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades.
The Role
Creative Assembly is looking for an Engine QA Analyst to join our team based at our studio in Horsham, West Sussex.
As an Engine QA Analyst, you will be an experienced and technically proficient QA practitioner with a strong understanding of game development QA processes and systems. You will specialise in engine and graphics testing, using debug tools and automation techniques to identify a wide range of issues.
Embedded within the Graphics development team, you will focus on testing and validating new engine features and bug fixes before they are deployed across development teams. You will work collaboratively with Core Technology, Tech Art, Tools, and Game QA teams to build a deep understanding of engine systems, workflows, and dependencies.
This role requires a proactive individual who can quickly contribute to test planning and execution, build strong stakeholder relationships, and take shared ownership of graphics testing and reporting. You will work across both manual and automated testing, contributing to testing strategies and supporting the long-term stability and quality of our games.
What you’ll be doing
On a day-to-day basis, you will:
- Perform detailed testing of new and updated graphics engine features, covering functionality, performance, and stability
- Design, execute, and maintain comprehensive test plans tailored to engine features and in-game systems
- Conduct milestone test sweeps, identifying regressions, performance issues, and workflow blockers
- Collaborate with developers to identify automation opportunities and integrate automated checks into QA processes
- Diagnose and triage complex technical issues, producing clear and actionable bug reports and supporting root cause analysis
- Work closely with Engine, Tech Art, Tools, and QA teams to understand workflows, dependencies, and potential impact of changes
- Act as a point of contact for graphics testing, providing guidance and best practices to stakeholders
- Represent Engine QA in graphics meetings and agile ceremonies
- Produce clear, concise reporting for stakeholders
- Contribute to continuous improvement of QA processes, frameworks, and documentation standards
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
What we are looking for
Essential
- Proven QA experience within game development or a strong understanding of the full software development lifecycle
- Previous experience in a technical QA role within games or a related software testing field
- Ability to self-manage workload and proactively identify testing priorities
- Strong organisational and time management skills
- Excellent communication skills, including experience writing clear documentation and reports
- Methodical and structured approach to investigating issues and following processes
- Experience working within Agile development environments
- Passion for video games and a desire to contribute to the development process
Desirable
- Experience testing game engines or graphics systems
- Familiarity with Total War titles
- Experience with bug and task tracking tools such as JIRA or TestRail
- Experience testing across multiple platforms, including PC and consoles
- Knowledge of XR, TRC, and/or Technical Certification requirements
- Experience with test automation frameworks or scripting


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ABOUT CREATIVE ASSEMBLY
We care deeply about the experiences we create and put our players at the heart of our decisions. We are all game makers; no matter our role we are empowered to make significant contributions to our games, supported by skills development and growth opportunities.
Most roles at Creative Assembly are hybrid with 3 days a week in the studio. CA has the right to change requirements based on the needs of the business.
We offer many benefits to support you and your family including:
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
- Performance-based discretionary bonus scheme
- Bespoke relocation package for you and your dependents
- Private medical and dental insurance, life insurance and free health care screening
- Additional benefits ranging from free games and work parties to discounts on technology
- Wellbeing support and virtual confidential counselling
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.
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