Electric Square
Freelance Animator, Lively, UK

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At Lively, we pride ourselves on making games full of character. The world is fun and silly and sad and infuriating and banal and beautiful and ugly, and all of those things have a place in our games.
Lively hunger for difference, we celebrate it, support it, and thrive on it for the benefit of our employees, products, and community. Lively is proud to be an equal opportunity workplace.
We are currently looking for an Animator to join an exciting project.
What does an Animator do at Lively?
An Animator at Lively will work as part of the animation team working on the character pipeline from rigging to implementing gameplay character move sets. This hybrid technical and creative role will involve building flexible game-ready rigs to bring a range of high-energy characters to life. You'll be working on a range of high impact action motions to personality packed idle states
- Reports into the Lead Artist
- Works with the Lead Technical Animator to establish a reliable pipeline to author gameplay and performance animations
- Is responsible for the creation and integration of world-class character animations in the game engine
- Applies animation principles to create high-quality animations while optimising them to meet technical constraints and making any changes that are requested based on artistic direction
- Works in close collaboration with the Lead Artist, Game Designers, and Programmers to understand quality objectives, gameplay intentions, and engine capabilities to deliver at a high quality for work objectives
- Communicates and works closely with Game Designers and Programmers to find effective solutions or fix issues and achieve goals on time
- Quickly prototypes and previsualises animation systems and ideas that will serve as a basis for animation and gameplay-related discussions
- Supports the requirements for in-game cut-scenes and performance animation as required
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
At Lively, the worlds we create are crucial to our games and in delivering fantastic experiences to our players.


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Requirements
- Animation production experience on at least one shipped mobile game, with experience or a portfolio showcasing stylized motion
- Advanced skills in games development software such as Maya & Unity Game Engine
- Must excel at creating flexible joint hierarchies, skin weighting and engine-optimized deformation set-up
- Exceptional key frame animation skills and a reel that showcases world leading animation quality in character and other related gameplay animation systems
- Expert level of understanding of the principals of animation
- Strong understanding of animation and how it applies to gameplay
- A passion for character animation, playing games and film
- Traditional art skills are a distinct advantage
- A passionate and self-motivated individual, willingness to work in a team and communicate effectively
- Ability to prioritise one's own tasks and be responsive to deadlines
- Exceptional problem-solving skills. Must be able to quickly identify issues and proactively resolve them
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