Jobgether
Game Developer-Console Porting

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Job Opportunity: Game Developer - Console Porting
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Game Developer-Console Porting based in United Kingdom.
About the Role
Join a remote game development team focused on bringing completed indie games to PlayStation and Xbox consoles.
The primary focus of this role is console porting, adapting existing games to meet platform-specific technical and certification requirements.
You’ll also contribute hands-on development work, including gameplay features, debugging, optimization, and technical improvements.
The role offers the opportunity to work across game engines, codebases, assets, and console-specific challenges.
You’ll collaborate with designers, artists, indie developers, and other team members to deliver polished, console-ready builds.
Your work will directly support the publishing pipeline and help bring distinctive indie titles to console audiences.
This is a strong fit for a developer who enjoys console gaming, solving technical challenges, and working collaboratively in a remote environment.
Accountabilities
- Port and adapt existing indie-developed games for PlayStation and Xbox, ensuring they meet platform-specific technical, performance, and certification requirements.
- Develop and implement gameplay features, mechanics, interactive experiences, and other technical improvements alongside core porting responsibilities.
- Work with GameMaker Studio 2, Unreal Engine, Unity, or similar game development platforms to build, adapt, maintain, and troubleshoot projects.
- Translate game concepts and technical requirements into functional, engaging, and reliable gameplay experiences.
- Write clean, maintainable, structured code and contribute effectively to existing codebases created by other developers.
- Debug, test, and resolve gameplay, technical, performance, and console-specific issues throughout the porting process.
- Collaborate with designers, artists, indie development partners, and other contributors to deliver high-quality console builds.
- Integrate and troubleshoot game assets, animations, audio, UI elements, and other required components.
- Optimize games for console hardware, addressing performance and platform-specific technical considerations.
- Review and evaluate games or code produced by other developers and provide clear, constructive technical and design feedback.
- Participate in testing, iteration, refinement, and certification-related updates based on feedback and platform requirements.
- Maintain clear documentation and provide regular progress updates on porting and development activities.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Requirements
- Proven experience porting or adapting games for console platforms such as PlayStation and/or Xbox, or strong game development experience with the ability to learn console porting and certification workflows.
- Genuine familiarity with PlayStation consoles is required, while Xbox familiarity is preferred; active console gaming experience is a strong advantage.
- Experience with PlayStation Partners or ID@Xbox developer programs is preferred but not essential.
- Professional or hands-on experience with GameMaker Studio 2, Unreal Engine, Unity, or a comparable game development platform.
- Familiarity with GML, C#, and/or Python, which are commonly used within the development environment.
- Solid understanding of gameplay mechanics, game systems, debugging, testing, and performance optimization.
- Experience taking game features from initial concept through development, testing, iteration, and refinement.
- Ability to work confidently with existing projects and codebases, including those created by other developers.
- Strong troubleshooting, analytical, and problem-solving skills, particularly when working through platform-specific issues.
- Good communication and collaboration skills for working effectively within a distributed remote team.
- Experience reviewing games or code created by other developers, with the ability to provide practical and constructive feedback.
- A portfolio, GitHub profile, playable game, or examples of previous game development or console-porting work is highly desirable.


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Benefits
- Remote, part-time working opportunity.
- Work roster aligned with 9 AM–1 PM Sydney time.
- Collaborative and supportive remote team environment.
- Opportunity to work on a range of indie games progressing through a console publishing and porting pipeline.
- Hands-on experience bringing games to PlayStation and Xbox audiences.
- Exposure to console-specific development, certification, optimization, debugging, and technical problem-solving.
- Opportunity to collaborate with game developers, designers, artists, and other creative and technical professionals.
How Jobgether Works
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Why Apply Through Jobgether?
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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