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Sparrowhawk Games

Gameplay Engineer (part time, remote contract)

United Kingdom
Posted about 23 hours ago
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The Role

Sparrowhawk Games is seeking a versatile part-time engineer to help build a light-hearted, single-player indie Metroidvania. Led by a UK industry veteran with 20 years of experience, we are spending the next six months expanding an existing early prototype into a robust proof-of-concept focused on joyous, feel-good mechanics.

This paid contract is ideal for an experienced developer seeking reduced working hours, or someone looking to take on a creative side project. You will work directly with the Game Director to rapidly prototype gameplay mechanics, refine AI systems, and lay a solid technical foundation.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Responsibilities

  • Work across gameplay, AI, UI, and internal dev tools to prototype and iterate on core features.
  • Collaborate closely with the Game Director to translate concepts into fluid, intuitive mechanics.
  • Write clean, maintainable C++ code designed for fast-paced iteration.
  • Help scope gameplay elements and advise on technical architecture and efficient implementation.

Requirements

  • 3+ years of professional experience using C++ within Unreal Engine.
  • At least 1 released title.
  • Strong problem-solving, debugging skills, and a great intuitive feel for gameplay mechanics.

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Nice to Have

  • Degree in Computer Science or Software Engineering
  • Experience setting up or maintaining Perforce servers.

What We Offer

  • Genuine Flexibility: A laid-back work environment with heaps of freedom around working hours and an open, collaborative team structure
  • No-Nonsense Direction: Scope-conscious planning, with a detailed concept in place, we’re focused on eliminating wasted work and unnecessary overhead.
  • Inclusive Culture: We are part time only to enable those with ailments or other commitments to balance their working lives
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Skills

C++
Unreal Engine
Gameplay Programming
AI Systems
UI Development
Internal Dev Tools
Prototyping
Technical Architecture
Debugging
Perforce

Location

United Kingdom

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