ZeroLight
Graduate 3D Artist (Fixed-Term Contract)

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We are seeking enthusiastic and detail-oriented Graduate 3D Artists to join our team for an 8-month fixed-term contract working on a high-profile architectural visualisation project.
In this fast-paced role, you will focus primarily on the set dressing and interior/exterior styling of digital homes. The workflow is fast, structured, and production driven, averaging approximately 2 days per elevation using a streamlined, drag-and-drop style asset library system.
You will work under the guidance of the Principal 3D Artist who will oversee your workflow, provide dedicated onboarding, and help you refine your architectural visualisation skills in a real-world environment.
Key responsibilities
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
- Digital set dressing: Populate, style, and dress 3D architectural models (digital homes/elevations) using established asset libraries.
- Efficient output: Maintain a rapid and consistent production tempo (targeting ~2 days per elevation) while maintaining visual accuracy and aesthetic quality.
- Workflow optimisation: Utilise drag-and-drop style workflows efficiently within 3D software to build out believable, highly detailed scenes.
- Quality assurance: Collaborate with the Art & Technical team to receive feedback, implement edits quickly, and align with client specifications.
Key skills
- Recent graduate or degree holder in 3D Art, Architectural Visualisation, Games Art, Interior Design, or a related field.
- Hands-on experience with Unreal Engine is required. Familiarity with 3DS Max is highly beneficial.
- A solid understanding of spatial layout, interior design aesthetics, lighting, and composition is beneficial.
- Comfortable working in a fast-paced environment with structured deadlines and repetitive, high-volume production tasks.
- Strong communication skills and a willingness to learn from feedback and guidance.


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Application process
As part of the selection process, candidates will be asked to complete a short test brief to demonstrate their speed, visual composition, and proficiency in 3ds Max / Unreal Engine.
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