Fuse Games Limited
Lead Audio Designer

How your CV stacks up
Upload your CV to see how well it fits this job role
?%
Fuse Games
A love of games and a love of making games. We understand deeply how games are made from the simple starting points of a one-line idea, through concept, prototyping, pre-production, and large scale, multi hundred-person development teams. This understanding is underpinned by the huge value of building high-performing teams. We work hard to lead, grow, develop, and fuse our people together with a clear vision and aligned constraints that are guided by our shared values. Bringing energetic, creative collaboration with a sense of urgency is essential to everything that we do.
At Fuse, it’s important for us all to create a space for everyone to feel safe and included in order to be responsibly open, generous, and to be their best selves. We encourage curiosity to embrace diverse perspectives, being humble, and leading by example.
An Exciting Opportunity!
We are looking for creative, collaborative, and passionate people with a growth mindset to help us build amazing games. For us, software is key, and we need talented folks who are happiest in engine exploring, ideating, sharing, and with a sense of urgency. The games industry is an ever-evolving fast-moving one, so we’d love to have people on board who are unafraid to adapt, grow their skills, and push both themselves and how we make games at Fuse.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
What a Lead Audio Designer does at Fuse Games:
As Lead Audio Designer at Fuse, you will be a key collaborator on the audio team, and a critical part of delivering world-class audio experiences in our games. Ideally, you’re an audio generalist who likes to get involved in multiple areas and loves to be in engine. Audio is incredibly important to the game experience, and we are passionate about delivering world-class audio to our players.
From recording to sound design to implementation, you will be helping on a large part of the game’s creation. You’ll be working together with designers, programmers, and producers to craft the best experience possible, while working with the rest of the audio team to define and deliver an outstanding audio experience for all our games.
In a Lead role, you will work with the Audio Director to define and achieve the audio vision for the game that best serves our player experience. You will be responsible for the team’s delivery of best-in-class SFX, both in design and implementation, working with and helping to guide the rest of the audio team to achieve this.
Please note this role will not involve any music composition.
What we are looking for:
We are looking for talented folks with a growth mindset and must be highly competent in these areas:


Get help with your application
Your very own career expert that helps elevate your application to the next level.
- Knowledge of industry-standard audio tools (ideally Reaper)
- Knowledge of game engines (ideally Unreal)
- Understanding of sound design techniques and mixing practices
- Working as part of a collaborative team that is generous with and responsive to feedback
Additional attributes we also appreciate:
- A positive can-do attitude
- Ability to take initiative and produce results
- Love of audio and games
- Passion for pushing audio quality and implementation techniques
- Previous AAA game development experience
- Any specific audio expertise, such as recording/mixing/implementation
- Prior experience in leadership or mentoring roles
What’s in it for you?
Glad you asked!
We realize it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives on creativity and individuality.
We know we’re making games differently now and understand that family is important, so we offer flexible working hours and a hybrid culture that allows everyone to find the right work/life balance.
In addition, we want people to grow and expand their horizons, so we promote a culture of learning and offer opportunities for people to learn new skills.
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
Jessica, London
Location