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Fuse Games Limited

Lead Cinematic Artist

Guildford
Posted about 17 hours ago
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Fuse Games

A love of games and a love of making games.

We understand deeply how games are made from the simple starting points of a one-line idea, through concept, prototyping, pre-production and large scale, multi-hundred-person development teams. This understanding is underpinned by the huge value of building high-performing teams. We work hard to lead, grow, develop and fuse our people together with a clear vision and aligned constraints that are guided by our shared values. Bringing energetic, creative collaboration with a sense of urgency is essential to everything that we do.

At Fuse it’s important for us all to create a space for everyone to feel safe and included in order to be responsibly open, generous and to be their best selves. We encourage curiosity to embrace diverse perspectives, being humble and leading by example.

“An Exciting Opportunity!”

We are looking for creative, collaborative and passionate people with a growth mindset to help us build amazing games. For us, software is key, and we need talented folks who are happiest in engine exploring, ideating, sharing and with a sense of urgency. The games industry is an ever-evolving fast-moving one, so we’d love to have people on board who are unafraid to adapt, grow their skills and push both themselves and how we make games at Fuse.

What a Lead Cinematic Artist does at Fuse Games

As a Lead Cinematic Artist at Fuse, you are someone who loves creating engaging cinematics full of excitement and drama, and collaborating with other crafts to deliver them to our players. Ideally, you’re a hands-on developer who likes to get involved in multiple areas and loves to be in-engine. Actively looking for ways to innovate and improve the quality of our games and how we work.

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Graduate Consultant — 2026 Scheme

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£35,000/yr

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Why you're a good match

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This role will see you collaborate closely within the Narrative, Animation and Audio teams as well as other crafts to define how we build cinematics that deliver on visual quality. You will lead the internal cinematics team as well as any external co-dev partners, ensuring quality across the board and helping build an efficient pipeline for production and review.

We are looking for talented folks with a growth mindset and must be highly competent in these areas:

  • Skilled with cinematography and editing concepts and how to apply them to enhance narrative and player feedback.
  • Ability to communicate vision early, using tools such as previs, ripomatics or even rough storyboards for effective iteration.
  • Comfortable using a mix of motion capture, hand-keyed and procedural animation techniques to deliver content.
  • Good knowledge of in-engine workflow, able to help lead and develop our cinematic pipelines to deliver runtime and FMV sequences.
  • Happy building game-ready cinematics from scratch and collaborating with external studios.
  • Working with concept and craft leaders to help achieve art direction and visual quality.
  • Proactively seek and respond well to feedback, using it to iterate and continually improve the quality of their work.

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Additional attributes we also appreciate:

  • You don’t have to be all things to all people; however, your approach, mindset and skills will establish you as a valuable member of the art team. This is probably a mix of:
    • Passion for pushing visual quality and production techniques rooted in a solid understanding of technical issues in regards to cinematics.
    • Prior experience working in video games beneficial.
    • Prior experience on Motion Capture or Live Actions sets, working with actors and/or camera crew beneficial.
    • A positive can-do attitude with the ability to take initiative and produce results.
    • Love of art and games.
    • Ability to collaborate effectively with a talented team.
    • A strong knowledge of software such as Maya/Motionbuilder, Premiere/Resolve, Compositing Software.
    • Experience using Unreal Engine for Cinematics.

What’s in it for you?

Glad you asked!

We realise it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives on creativity and individuality. We know we’re making games differently now and understand that family is important so offer flexible working hours and a hybrid culture that allows everyone to find the right work/life balance.

In addition, we want people to grow and expand their horizons, so we promote a culture of learning and offer opportunities for people to learn new skills.

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Skills

Cinematography
Editing
Previs
Storyboarding
Motion capture
Animation
Unreal Engine
Maya
Motionbuilder
Premiere
Resolve
Compositing
Narrative design
Pipeline development
Art direction
Leadership

Location

Guildford, England, United Kingdom

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