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Panic Stations

Level Designer - 6 month contract

London
Posted about 15 hours ago
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We’re a games studio focused on building games that bring people together. We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

We’re looking to bring on a level designer for a 6 month contract, with potential to extend further depending on how things go.

We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the level creation process from start to finish to deliver a suite of co-op challenge rooms that comprise physics based puzzles and combat that drive players to be creative with their problem solving.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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These puzzle rooms will all be fed into a proc gen system that builds a ‘dungeon’ for players to traverse through. Helping to deliver a high quality proc gen system would be part of your role.

We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.

Key Responsibilities

  • Deliver dozens of awesome challenge rooms to fill our game with content for launch - combining great design of puzzles, peril and combat scenarios.
  • This in effect means being able to crank out 1-2 ‘rooms’ a day with confidence. We want to move fast, try out ideas not over design our content.
  • Feed back & assist on a procedural ‘dungeon creation’ system that is capable of building environments of the correct complexity & scope.
  • Work with engineering teams to build the functionality needed for different room designs.
  • Ideating & implementing secrets, jokes & gimmicks that drive meme & viral potential within our players.

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Requirements

  • 3+ years game design experience
  • Shipped networked multiplayer titles
  • Comfortable working in a small, fast-moving team
  • Proficient with Unity & probuilder
  • Passion for indie games and ‘friendslop’ titles

Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.

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Location

London, England, United Kingdom

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