Moon Active
Level Designer

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Moon Active - Level Designer Opportunity
Moon Active is one of the world's top mobile game companies, leveraging creative tools and technology to craft fun and interactive games enjoyed by millions worldwide. We produce exciting and engaging entertainment for players across the globe and pride ourselves on developing top-quality casual games that invite and allow players to connect with one another.
Moon Active is looking for a passionate and hands-on Level Designer to join our Coin Master studio. In this role, you will be the creative force behind world-leading player experiences, combining a strong product/game design mindset with an excellent visual eye. You’ll design engaging levels, craft perfect difficulty curves, and use data to continuously balance your work. Beyond hands-on creation, you will take ownership of the production cycle - guiding Art and Animation teams and driving cross-functional collaboration to bring your levels to live production on time. If you love games, thrive on creating immersive experiences, and know how to lead a level from concept to launch, this is the perfect opportunity for you.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Responsibilities
- Design, build, and visually dress engaging levels and mini-games from concept to final polish using internal tools and Unity.
- Plan level progression and craft difficulty curves that keep players engaged, using quantitative player data, A/B test results, and user feedback to continuously test, tweak, and balance the experience.
- Guide and collaborate with Art, Animation, and Tech Art teams, providing clear feedback to ensure all visual assets are perfectly tailored for your level designs.
- Take full ownership of driving levels to production, motivating and leading cross-functional teams to meet strict deadlines and run schedules.
- Actively pitch and contribute ideas for new game mechanics, obstacles, and themes to keep the gameplay varied and fresh.
- Apply strong game design and UX principles to guarantee optimal layout, and overall player satisfaction.
- Continuously improve your level creation pipeline, exploring new tools (including AI-driven workflows) to work smarter and scale production.
Requirements
- Proven experience in the gaming industry in hands-on or creative roles (such as Level Designer, Game Designer, Tech Artist, or Product Manager).
- Basic working knowledge of Unity or any other game engine (no need to be an expert), and a strong ability to quickly master internal proprietary level editors.
- Strong project management and interpersonal skills, with the ability to motivate and guide Art, Tech Art, and Operations teams to deliver on time.
- A keen eye for composition, aesthetics, and visual storytelling, coupled with a strong product design mindset.
- Proven experience in continuous, data-driven level balancing (using metrics and A/B testing to refine difficulty and player flow).
- A creative, proactive, and ownership-driven ("can-do") approach to overcoming design challenges and production bottlenecks.
- Deep love for gaming - especially casual mobile games - with a constant drive to engineer new and exciting player experiences.


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Advantage
- Familiarity with Generative AI tools for level ideation or content generation workflows.
- A portfolio showcasing engaging, visually polished levels or relevant gameplay projects.
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