Unseen Logic Interactive
Level Designer

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Level Designer for Last Rituel
Unseen Logic Interactive is looking for a Level Designer to join Last Rituel, an atmospheric psychological horror game currently in beta development in Unreal Engine 5.5.
The core gameplay systems are already implemented, including exploration, investigation, puzzle mechanics and the game's signature mirror mechanic. We are now looking for a Level Designer who can help transform these systems into stronger, more engaging player experiences.
What you'll work on:
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
- Level flow and player progression
- Exploration and environmental storytelling
- Puzzle placement and pacing
- Atmosphere-driven level design
- Blockouts and iterative level development
- Long-term level design throughout the full game
What we're looking for:
- Experience with Unreal Engine
- A strong Level Design portfolio
- Understanding of gameplay flow and player psychology
- Interest in psychological horror and atmospheric games
- Ability to work independently and collaborate remotely


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Collaboration:
This is a remote, long-term RevShare collaboration, not a salaried position. The exact revenue-share structure will be discussed based on experience, scope of contribution and long-term involvement.
Last Rituel is being developed as an indie project with existing voice/audio collaborations, and we are preparing the project for publisher outreach.
If you're interested in helping shape the world and gameplay of Last Rituel, we'd love to see your portfolio.
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