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The Role
Reporting to the Head of Lighting, the Lighting Technical Directors will oversee the look development and shading for high-quality photorealistic CG assets and the final assembly of 3D scenes, manage lighting setups, and render elements to complete high-end, photo-realistic VFX shots. Key responsibilities include:
- Implementing lighting for shots as specified by the Lighting Lead, Lighting Supervisor, or Head of Lighting.
- Assembling CG scenes, and ensuring all required assets from various departments are integrated.
- Collaborating with other asset departments to ensure look development requirements are met.
- Knowledge of shading setups efficiencies in order to optimise render-farm usage.
- Proven knowledge of look development experience on high-end VFX feature film or episodic projects.
- Deep knowledge of physically plausible shading, rendering techniques, and techniques.
- Knowledge of real-world lighting or photography principles.
- Collaborating with CG Supervisors to strategise solutions for complex CG challenges and achieve the desired final look.
- Working jointly with shot Compositors to develop and refine shots.
- Rendering additional passes, as requested by the shot Compositor.
- Setting up new lighting configurations or adjusting existing setups.
- Creating efficient render setups to maximise render farm performance.
- Analysing real-world lighting—including colour and direction—and accurately replicating it within the CG environment.
- Adhering to production schedules and meeting deadlines while maintaining exceptional quality standards.
- Maintaining open communication with Production and departmental leads regarding schedules and deadlines.
- Assisting with miscellaneous tasks as needed, such as coordinating assets or elements from other departments to ensure timely shot completion.
- Submitting shots for review and making revisions based on feedback.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
This role demands a blend of technical skills, creative collaboration, and proactive communication to drive the production of visually stunning VFX sequences.
Essential Skills:
- Experience in a similar role
- Previous experience with shot look development
- Strong knowledge of physically plausible shading and rendering techniques.
- A good understanding of colour-space
- A strong knowledge of lighting techniques
- Thorough knowledge of Houdini
- Basic knowledge of Nuke or similar compositing packages, including how to use layers and passes to tweak a shot after it has been rendered
- Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
- Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem-solving skills to work around issues
- Effective time management skills to meet deadlines without sacrificing quality
- Extensive knowledge of either Renderman, Arnold or similar production renderer
- Basic knowledge of physically plausible shading techniques
- Basic knowledge of Python and/or Mel scripting
- A strong understanding of Linux/Unix-based operating systems


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Desirable Skills:
- Experience with digital paint software such as Photoshop and/or Mari
- Experience working with effects elements and volume rendering
- Knowledge and experience in other render packages
- Knowledge and experience in Compositing and Nuke
- Experience and knowledge in Modeling and Texturing
Our Commitment
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.
Application Process
To apply, please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: Lighting TD - London.
Application Deadline
Due to the project, this role is currently only open to those in the UK or with the right to work in the UK.
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