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Lighthouse Games

Principal Technical Material/Shader Artist

Royal Leamington Spa
Posted about 21 hours ago
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Lighthouse Games

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As a Principal Technical Material/Shader Artist

You will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.

Key Duties Include

  • Define and champion the technical and artistic quality bar for materials and shaders.
  • Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions.
  • Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance.
  • Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

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Requirements

  • Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine.
  • Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
  • Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
  • Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.

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Desirable

  • Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
  • Knowledge of photogrammetry, photography, scanning or physically accurate material capture.

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
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Skills

Unreal Engine
Material Editor
Shader development
PBR workflows
Substance Designer
Substance Painter
Technical art
Real-time rendering
Lighting
Texture authoring
Shader performance
HLSL
Procedural materials
Scripting
Automation
Photogrammetry

Location

Royal Leamington Spa, England, United Kingdom

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