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Jobgether

Product Artist

UK
Posted about 16 hours ago
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Job Opportunity: Product Artist

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Product Artist based in United Kingdom.

This is an opportunity to shape the visual identity and player experience of new and live mobile puzzle games.

You will own the art pipeline from early concepts through final release, working across the product rather than focusing on a single asset type.

The role combines strong 2D artistry, UI/UX design, animation, and game development collaboration.

You’ll work closely with designers, developers, and producers to turn creative ideas into polished, player-focused experiences.

Your work will span game interfaces, icons, in-game visuals, store assets, and advertising creatives.

You’ll have room to experiment, contribute ideas, and help establish a consistent and engaging visual language across products.

The ideal candidate is an independent, systematic, and proactive artist who is passionate about games and motivated by creative problem-solving.

Accountabilities

  • Own the full art pipeline from initial concepts and exploration through production and release.
  • Develop, refine, and iterate on visual assets for new and live mobile puzzle games.
  • Create a broad range of graphical assets, including icons, UI elements, interfaces, store screenshots, and in-game visuals.
  • Build and animate UI elements in Unity in collaboration with developers, and refine effects and animations after implementation.
  • Maintain a consistent visual style and high level of quality across the entire product.
  • Apply UI/UX principles to create interfaces that support both player experience and product objectives.
  • Contribute visual concepts and assets for advertising and user acquisition campaigns.
  • Collaborate closely with designers, developers, producers, and other creative stakeholders to ensure visuals remain aligned with gameplay and business goals.
  • Present and communicate design decisions clearly while remaining open to feedback and experimentation.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Requirements

  • Strong 2D art skills covering concept development, asset creation, and animation.
  • Proven experience designing game interfaces and applying UI/UX principles in games or consumer applications.
  • Confident proficiency with Figma and experience creating structured, user-focused interfaces.
  • Strong knowledge of Adobe Creative Suite, with Photoshop required; After Effects experience is a plus.
  • Good understanding of composition, colour theory, visual hierarchy, and visual consistency.
  • Comfortable working with Unity or motivated to quickly develop proficiency with the engine.
  • Ability to maintain a coherent art direction and visual style across an entire product.
  • Experience collaborating effectively with designers, developers, and producers in multidisciplinary teams.
  • Clear communication skills and the confidence to explain and stand behind creative decisions.
  • Background in art, game development, or a related discipline, supported by a strong portfolio demonstrating relevant work.
  • 3D experience is a valuable advantage.
  • Professional English communication skills sufficient for meetings, documentation, and day-to-day collaboration.

Benefits

  • 26 days of paid holiday in addition to applicable national and bank holidays.
  • Opportunity to work remotely for up to 20 days per year from anywhere in the world.
  • Private medical coverage for you and your family.
  • Daily free lunch through Pyszne.pl.
  • Multisport Plus Card providing access to sports facilities across Warsaw.
  • Employee Assistance Program offering confidential personal support.
  • Family-forming and fertility support, subject to applicable policy.
  • Regular company events, team activities, and recognition programs.
  • Continuous professional development and opportunities to grow your career.
  • Access to English and Polish language classes.
  • Office playroom and collaborative workplace amenities.
  • Opportunity to contribute to globally played mobile games within a creative and inclusive studio environment.

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How Jobgether Works

We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.

We appreciate your interest and wish you the best!

Why Apply Through Jobgether?

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

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Skills

2D Art
UI/UX Design
Animation
Figma
Adobe Creative Suite
Photoshop
After Effects
Unity
Composition
Color Theory
Visual Hierarchy
Game Design
Mobile Game Development
Asset Creation
User Acquisition

Location

United Kingdom

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