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Production Team Lead

United Kingdom
Posted 1 day ago
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Design Team Lead (iGaming)

The Role

We’re looking for a Design Team Lead who knows how to keep creative teams moving while empowering the team around them. Someone who keeps work flowing, teams aligned, and ideas moving from concept to reality – even jumping in to lend a hand when deadlines get tight.

As a growing creative studio we are on a mission to adapt and refine our processes, while also standing strong in our dedication to maintain a fun, supportive and human culture. So, if you have enthusiasm for nurturing creative teams, collaborating to bring ideas to life, and delivering innovative products, we’d love to hear from you!

As Design Team Lead, you’ll facilitate day-to-day execution across the team, ensuring work is delivered on time and to a high standard. Reporting to the Creative Director, you’ll provide clear visibility on design progress, issues, and team performance, and own and evolve team processes and ways of working to optimise production pipelines. You’ll stay close to the work, taking a hands-on approach across commercial and product design, stepping in to support delivery when needed. You’ll also help us bridge strategy and execution through sharper processes, better knowledge sharing, and a team that’s set up to do their best work.

This role is a blend of people leadership and hands-on support - suited to someone who enjoys being part of a creative team, building the conditions for great work, and keeping things moving even when it’s busy. If you’re organised, adaptable, and the kind of person who stays steady when things move fast, this could be the role for you!

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

What You’ll Be Doing

  • Facilitate execution of design work across projects - keeping handoffs clean, briefs aligned, and deliverables on track.
  • Line manage and support a cross-discipline team of 5 creatives including regular 1-on-1’s, appraisals, growth and progression.
  • Be the go-to person for support, process, unblocking and the hands-on day-to-day design work needed to support the studio.
  • Contribute to hands-on craft production work where necessary, supporting the team from all perspectives and collaborating fluidly.
  • Collaborate closely with the Head of Delivery and Product Manager to ensure progress is tracked and communicated across departments, and processes are successfully embedded and effective.
  • Maintain a creative and motivated team culture under the guidance of the Creative Director and provide mentorship where needed to encourage growth and collaboration.
  • Own and scale process and team dynamics as the studio grows, consistently anticipating future needs and revising process effectively when needed.
  • Identify resource gaps, bottlenecks and risks and present these alongside potential solutions to the Creative Director before they become critical.
  • Lead hiring and onboarding processes for Lead level and below – partnering with the Creative Director for final decisions.
  • Manage resources and tools across the department, ensuring the team have what they need to do their best work.

What We’re Looking For

Essential

  • 4+ years of experience within the creative field with proven experience leading, mentoring or managing creatives in a growing creative, product, or studio environment, including contributing to hiring and onboarding.
  • A people-first mindset, with a passion for building inclusive, supportive environments where creative teams can thrive. You’re someone the team can rely on day-to-day.
  • Proven experience taking design work from concept to final delivery, with a focus on shipped, real-world outcomes.
  • A solid understanding of the nuances of multiple creative disciplines and how multi-disciplinary design workflows operate, connect and scale in a studio/product environment.
  • A portfolio of work demonstrating versatility across design disciplines.
  • An empathetic nature with the ability to deliver feedback and critique professionally and remain calm under pressure.
  • Excellent communication skills; whether you’re in a stakeholder meeting, running a workshop, explaining a design decision, or having a tricky conversation with a team member.
  • The ability to balance the needs of the company, the team, clients, and users, making resource and prioritisation calls based on the overall picture.
  • An organised, proactive approach, growth mindset, and an adaptive, solution-driven nature.
  • Must be based in the UK.

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Nice to Have

  • Experience working within the iGaming or Gaming industry.
  • A generalist design background with exposure across multiple disciplines such as UX/UI, graphic design, or game art.

If this sounds like your kind of place, we'd love to see your portfolio and hear what gets you excited about design and gaming.

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Skills

People Leadership
Creative Direction
Project Management
Resource Management
UX/UI Design
Graphic Design
Game Art
Stakeholder Management
Mentorship
Process Optimization
Hiring and Onboarding
Cross-functional Collaboration

Location

United Kingdom

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