Jobgether
Senior Animator

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This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Animator based in United Kingdom.
This is an opportunity for an experienced animator to contribute to the development of a major upcoming game project.
You will create polished, expressive animation for characters, creatures, and gameplay assets across a globally distributed team.
The role combines creative craft with technical collaboration, working closely with art, design, narrative, engineering, and technical art.
You will help establish a high visual and technical standard while contributing to efficient animation workflows and pipelines.
The position offers the opportunity to work across both keyframe and motion capture techniques in Unreal Engine.
You will also mentor other team members, provide feedback, and help continuously improve the quality of the animation discipline.
The ideal candidate is curious, self-driven, collaborative, and passionate about creating memorable interactive experiences.
Accountabilities
- Create high-quality animations that meet the project's artistic, gameplay, and technical requirements while setting a strong visual standard for the team.
- Collaborate with animation leadership and Technical Art to improve tools, technology, implementation support, workflows, and production efficiency.
- Partner with design and narrative teams to ensure characters, creatures, and animated gameplay assets are responsive, expressive, and aligned with the intended player experience.
- Manage personal production workload and time effectively to meet milestones while maintaining consistently high-quality output.
- Contribute to the improvement of animation processes, pipelines, documentation, and production workflows.
- Apply keyframe and motion capture techniques effectively across different animation requirements.
- Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical animation challenges.
- Review and iterate on animation assets based on feedback, while providing constructive input on team work when appropriate.
- Mentor junior animators and help establish high standards for animation quality, aesthetics, and production practices.
- Troubleshoot and diagnose animation issues, working collaboratively with technical and creative teams to resolve problems.
- Stay current with animation trends, techniques, and industry practices while continuously developing your craft.
- Take initiative, experiment with new approaches, and contribute ideas that improve responsiveness, expressiveness, and overall player experience.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Requirements
- 7+ years of professional experience as an animator, including experience shipping at least one Unreal Engine title in an animation role.
- Strong hands-on proficiency with Unreal Engine and its animation tools.
- Advanced experience with Blender and other relevant animation software.
- Extensive knowledge of animation pipelines, production workflows, and asset development processes.
- Strong understanding of art fundamentals and the ability to demonstrate excellent aesthetic judgment.
- Experience with both keyframe and motion capture animation techniques.
- Strong documentation, debugging, troubleshooting, and animation problem-solving skills.
- Proven ability to mentor junior team members and help establish high standards for quality and execution.
- Excellent written, verbal, and visual communication skills.
- Strong organizational skills and the ability to independently manage workload, priorities, and deadlines.
- Highly collaborative and comfortable working effectively within a globally distributed, remote team.
- Self-motivated, curious, adaptable, and willing to experiment, take calculated risks, and learn from failure.
- Advanced Blender expertise is preferred.
- Experience creating creature or non-bipedal animation is preferred.
- First-person animation experience is a plus.
- A portfolio demonstrating relevant animation work and shipped or production-quality projects is expected.
Benefits
- Full-time opportunity within a globally distributed, remote team.
- Opportunity to contribute to a major game project and create engaging player experiences.
- Annual professional development support to encourage continued learning and career growth.
- Home office stipend to support an effective remote working environment.
- Paid time off for volunteer and nonprofit activities.
- Opportunity to collaborate with experienced professionals across animation, art, design, narrative, engineering, and technical disciplines.
- Supportive environment focused on creativity, innovation, and continuous improvement.
- Opportunity to mentor others while further developing senior-level animation and technical skills.
- Competitive compensation; for California-based employees, the stated expected salary range is $100,000-$131,000, with actual compensation determined by factors such as experience, education, skills, and location.
- Commitment to equal employment opportunity and inclusion for qualified applicants.


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How Jobgether Works
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Why Apply Through Jobgether?
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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