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Rebellion

Senior Character Artist

Warwick
Posted 2 days ago
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We want you to #JOINTHEREBELLION!

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We are looking for an experienced Senior Character Artist to join our passionate Art department to work on an upcoming 3rd person tactical shooter.

You will play a key role in the team producing high-quality character models for the project and ensure that the integration of the work is in line with the technical constraints and artistic direction.

You will be working within an experienced team with a proven record of delivering quality products. The ideal candidate should demonstrate an exceptional eye for detail, creative flair, and a drive for excellence.

This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

Responsibilities:

  • Produce high-quality character models in their entirety respecting as closely as possible the concept art
  • Become familiar with the character list and understand their actions and psychological aspects to create credible characters
  • Create additional character assets such as hair, accessories, armour, weapons, etc
  • Work with Outsource companies to provide asset packs and give detailed feedback on their work
  • Provide primary models to technical animators so they can integrate them into the engine and test first gameplay intentions.
  • Touch-up textures after engine integration to optimize quality
  • Deliver clean and optimized low polygon models, and efficient UV layouts according to the project’s technical requirements
  • Support the Lead Character Artist in any ad hoc tasks and duties

Requirements:

  • A strong portfolio showcasing realistic characters, with clear breakdowns covering all stages of production including high-poly, low-poly, UVs, baking, texturing and in-engine presentation.
  • Solid knowledge of the Marvelous Designer cloth pipeline, demonstrated through portfolio examples.
  • Strong experience creating real-time hair for realistic male and female characters, with examples included in your portfolio.
  • Expert understanding of character budgets and optimisation for AAA-quality characters.
  • Excellent knowledge of human anatomy, including joint movement and muscle structure.
  • A collaborative mindset, with a willingness to share knowledge, support teammates, and mentor junior artists.

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I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

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Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Desirable:

  • Good knowledge of scanning pipelines for clothing, heads and props.
  • Comfortable using Blender for day-to-day production work.
  • Experience working with at least one major game engine such as Unreal Engine, Unity or CryEngine.
  • Solid understanding of rigging and skinning for both human characters and creatures.
  • Experience working with outsourcing teams or managing external partners.
  • Strong problem-solving skills and an interest in contributing to advanced character research and development.
  • Knowledge of Facial Action Coding System (FACS) and blendshape creation.

Benefits:

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events!

Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

Life at Our Oxford HQ

Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces.

Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio.

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Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable!

Inside Rebellion

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.

Find out more about us here

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being.

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers

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Skills

Character Modeling
High-poly Modeling
Low-poly Modeling
UV Layouts
Texturing
Marvelous Designer
Real-time Hair Creation
Human Anatomy
Blender
Unreal Engine
Unity
CryEngine
Rigging
Skinning
FACS
Blendshape Creation

Location

Warwick, England, United Kingdom

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