Jobgether
Senior Cinematic Animator - Freelance

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Job Opportunity: Senior Cinematic Animator - Freelance
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Cinematic Animator - Freelance based in United Kingdom.
About the Role
As a Senior Cinematic Animator, you will bring characters and props to life across high-energy cinematic sequences designed to captivate players.
- Create, refine, and polish animation using Maya before integrating assets into Unreal Engine.
- Work closely with cinematic artists to choreograph dramatic action and storytelling moments with clarity and impact.
- Combine creative animation expertise with technical skills across rigging, skinning, motion capture, and animation pipelines.
The role offers the opportunity to work with modern game-development technologies while collaborating with talented professionals across Europe and beyond. It combines a creative animation role with a fast-paced, globally distributed development environment.
Key Responsibilities
- Animate characters and props for cinematic sequences, focusing on high-energy action, dramatic storytelling, and clear visual communication.
- Create, refine, and polish high-quality animation in Autodesk Maya before preparing and integrating it into Unreal Engine.
- Collaborate closely with cinematic artists and other production team members to choreograph compelling action-driven sequences.
- Apply technical animation expertise, including character and prop rigging, skinning, and preparation for cinematic use.
- Clean up and refine motion-capture data to achieve polished, production-ready animation.
- Troubleshoot and optimize animation workflows and pipelines between Maya and Unreal Engine.
- Contribute to a fast-paced production environment while maintaining high standards for animation quality and consistency.
- Work independently to manage assigned animation tasks while communicating effectively with the wider development team.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Requirements
- At least 5 years of professional experience in character animation for games or film, with a strong focus on cinematic animation.
- Expert-level proficiency with Autodesk Maya and Unreal Engine.
- A strong portfolio demonstrating high-quality cinematic animation, character performance, and action-oriented storytelling.
- Hands-on experience with motion-capture cleanup and implementation.
- Solid technical animation knowledge, including rigging, skinning, and animation pipeline workflows.
- Strong understanding of cinematic animation principles, timing, posing, movement, and visual storytelling.
- Ability to work independently, take ownership of tasks, and deliver high-quality work within production deadlines.
- Excellent collaboration and communication skills, with the ability to work effectively with artists and other disciplines in a distributed team.
- Self-motivated, adaptable, and comfortable working in a fast-paced game-development environment.
Benefits
- 4-month freelance contract with an immediate start.
- Fully remote work within a globally distributed team.
- Flexible working schedule, with core collaboration hours from 10:00 AM to 4:00 PM CET.
- Opportunity to work on ambitious, high-profile game projects and contribute to cinematic experiences for players worldwide.
- Access to cutting-edge game-development technologies and modern animation workflows.
- Collaboration with talented professionals from different backgrounds and locations.
- Inclusive working environment that values diversity across backgrounds, identities, cultures, and experiences.
- Opportunity to work at the forefront of the gaming and interactive entertainment industry.


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How Jobgether Works
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Why Apply Through Jobgether?
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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