CI Games
Senior Combat Designer - Freelance

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Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Combat Designer to help us create ground-breaking experiences that captivate players worldwide.
A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.
Key Responsibilities:
Combat Systems & Enemy Design
- Develop our approach to combat by building upon and refining the project's core systems.
- Pitch, prototype, implement, balance, and ship a wide variety of enemy archetypes and/or bosses.
- Tune the combat experience at the micro level: animation lengths, I-frames, Hit boxes, and frame-data polish.
- Collaborate to structure enemy behaviour in conjunction with overarching RPG mechanics and game progression, including weapon levelling, stats, and character builds.
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Technical Implementation & Oversight
- Implement character combat behaviours using Unreal features such as Behaviour Trees, Animation Graphs, and Blueprints.
- Provide Gameplay Programmers with comprehensive technical requirements and collaborate to achieve the desired feature implementation.
- Build basic combat level setups to communicate design intent to Level Design, Art, and Production departments.
- Address bugs and gameplay issues to ensure a stable, polished product through to shipping.
Collaboration & Documentation
- Work with other departments (Character Art, Animation, VFX, Audio, etc.) to ship characters with state-of-the-art levels of polish.
- Create clear, concise, and visually oriented design material explaining mechanics, features, and systems.
- Help assess project progress and quality by utilizing results from usability, focus, and in-house playtests.
- Provide constructive feedback and propose solutions to improve the quality of the current project or future titles.
Key Requirements:
- 5+ years of Game Design experience.
- Demonstrable prior experience as a Combat Designer for several years or in a comparable role.
- A deep passion for and expertise in the Soulslike genre.
- Preferably have shipped at least 1 AAA title in a design capacity.
- Excellent knowledge of gameplay mechanics, features, and what makes modern games work.
- Familiarity with Unreal Engine and experience with the creation of Blueprints.
- Excellent communication, interpersonal, and organizational skills are essential for this role.
- An open and creative mind with the ability to work well under pressure and meet deadlines.


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What we offer:
- 5 months freelance contract with immediate start.
- Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
- An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
- A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
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