Voodoo
Senior Game Designer (Core Gameplay) - Aquapark.io

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About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control, Hole.io, Paper.io2, alongside popular apps such as BeReal and Wizz.
This position is fully remote within CET ±3h.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Gaming team means collaborating with industry experts to build the tools and infrastructure that power the next generation of hit games. You will be a key partner to our game studios, enabling them to build, iterate, and launch games more efficiently.
You will be joining one of our Live Studios, working on Aquapark, one of Voodoo's top games.
Role
We’re seeking a talented and seasoned Senior/Principal Game Designer who is deeply passionate about mobile games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
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- Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel
- Creating new levels, designing and iterating on water slide layouts/courses, placing/designing environmental elements for player satisfaction
- Design, prototype, and refine new gameplay features and mechanics that expand the core Aquapark.io loop
- Collaborate with artists to place and tune visual and audio effects that reinforce game feel.
- Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, camera & movement easing curves, etc.
- Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices
- Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes
- Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis
- Own level design and ensure gameplay mechanics integrate smoothly with 3D environments
- Define best practices and design guidelines for gameplay systems and interaction design
- Champion simplicity, clarity, and delight in every interaction
Profile
- 7 years of experience in gameplay design, with proven track record in F2P mobile games
- Experience owning core gameplay systems from concept through launch and live ops
- Deep understanding of game feel, player control responsiveness, and interaction design
- Strong intuition for simple mechanics with high player satisfaction
- Experience designing systems driven by physics interactions, player movement, and environmental gameplay
- Ability to balance accessibility for casual audiences with meaningful gameplay depth
- Strong hands-on experience with Unity and solid understanding of its physics systems & collisions
- Experience working with A/B testing and data-driven informed decision making
- Communication skills in English, both written and verbal
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive & humble mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- Eager to become more efficient and to improve yourself day after day


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Bonus
- Experience improving core loop retention through gameplay iteration
- Comfortable prototyping gameplay directly in engine and collaborating closely with engineers
- Experience with racing games or high-speed arcade gameplay (track layout, speed tuning, drift/boost mechanics).
Benefits
Competitive salary and other benefits according to the country you reside.
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