Jobgether
Senior Level Designer

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Senior Level Designer
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Level Designer based in the United Kingdom.
This is an opportunity to shape engaging, readable, and strategically rich spaces for a major action-focused game project.
- You will own level design from early concepts through blockout and refinement, ensuring spaces support combat, movement, and core gameplay systems.
- Your work will directly influence how players explore, make decisions, fight, navigate, and experience the game world.
- You will collaborate closely with designers, engineers, AI specialists, and environment artists to turn creative concepts into compelling playable experiences.
- Rapid iteration, playtesting, and data-driven feedback will be central to refining your work and improving player experiences.
- You will also contribute to the growth of the design team by sharing knowledge, providing constructive feedback, and mentoring less experienced designers.
- The role offers substantial creative autonomy within a fully remote, collaborative studio culture that values player experience, honesty, and continuous improvement.
Accountabilities
- Collaborate with multidisciplinary teams to plan, design, and develop engaging level content aligned with the game's core mechanics and creative direction.
- Design and construct maps, arenas, objectives, combat spaces, and other gameplay environments from initial concepts through final blockout.
- Create clear blockouts that effectively communicate player flow, scale, positioning, sightlines, cover opportunities, traversal routes, and gameplay intent.
- Present and pitch level design concepts and ideas to internal and external stakeholders.
- Rapidly iterate on levels based on playtest results, player behavior, design objectives, and feedback from the wider development team.
- Participate in playtests of your own and other designers' work, providing thoughtful and actionable feedback.
- Collaborate with Mechanics Designers, AI Designers, and Engineers to develop unique gameplay mechanics and improve level design tools and workflows.
- Work closely with Environment Artists to transition gameplay blockouts into polished environments while protecting the intended gameplay experience and spatial integrity.
- Help identify opportunities to improve level design processes, tools, and player experiences throughout development.
- Mentor and support junior members of the level design team, sharing knowledge, techniques, and constructive feedback.
- Contribute to a collaborative culture of experimentation, iteration, and continuous improvement.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Requirements
- At least 5 years of professional experience in Level Design, ideally with experience on shipped or playable commercial games.
- Strong passion and knowledge of action games on PC and/or console.
- Demonstrated expertise in game design, spatial design, and 3D level construction.
- Professional experience with industry-standard game engines such as Unreal Engine 5 and/or Unity.
- Portfolio demonstrating high-quality Level Design work, preferably including shipped or publicly playable projects.
- Strong understanding of player behavior, spatial readability, combat design, movement, navigation, and gameplay flow.
- Ability to intelligently discuss the strengths and weaknesses of modern games and articulate the design techniques that contribute to engaging levels and systems.
- Excellent communication and collaboration skills, with the ability to understand direction, present ideas clearly, incorporate feedback, and meet deadlines.
- Ability to work independently while collaborating effectively across multiple disciplines in a remote environment.
- Demonstrated ability or willingness to mentor more junior designers.
- Drawing, art, or Photoshop skills are a plus.
- Experience with scripting languages and technical level design workflows is advantageous.
- Ability to create 3D geometry beyond basic blockout quality is a plus.
- A proactive, imaginative, and player-focused approach to game development.


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Benefits
- Fully remote working environment with support for team members across many regions.
- Generous paid time off allowance.
- Dedicated summer and winter studio closures in addition to regular PTO.
- Private medical and dental healthcare.
- Private mental health support scheme.
- Generous annual health and wellbeing allowance.
- Discretionary studio bonus.
- High-end technology and equipment for your home working setup.
- Additional region-specific benefits.
- Significant creative autonomy and flexibility in how you approach your work.
- Supportive culture focused on honesty, collaboration, continuous improvement, and a healthy relationship with work.
- Opportunity to contribute to an ambitious, high-profile game project alongside experienced and passionate developers.
How Jobgether Works
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
Why Apply Through Jobgether?
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
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