Rodeo
Get started

Lighthouse Games

Senior Material Artist - Hard Surface

Royal Leamington Spa
Posted about 13 hours ago
Sign up to applySee more jobs like this

How your CV stacks up

1Upload CV
2Analyse CV
3Improve CV

Upload your CV to see how well it fits this job role

?%

Lighthouse Games

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

Role: Senior Material Artist – Hard Surface

As a Senior Material Artist – Hard Surface, you will play a pivotal role in supporting our Vehicle Art team, bringing specialist knowledge of material and texture creation to a ground-breaking new IP. Working closely with Vehicle Artists, Art Leadership, Technical Artists and Scanning Artists, you will study real-world reference and translate the detail, construction and material properties of vehicles into highly believable in-game content. Leveraging the power of Unreal Engine, you will have everything needed to create world-class, photorealistic materials across a wide range of hard-surface assets.

Key Duties Include

  • Support the development of master material shaders for our Vehicle Art team, maintaining a high standard of technical practice and artistic quality in line with project goals.
  • Create and maintain complex Unreal Master Material Shaders suited to vehicles and other hard-surface assets.
  • Create photorealistic PBR textures and Material Instances, accurately representing materials such as metals, paints, plastics, composites, rubber, glass and interior finishes.
  • Collaborate with Art Leadership and the Vehicle Art team to develop and innovate material workflows that maximise realism, consistency and visual impact.
  • Establish best practices for hard-surface material creation, documenting workflows and contributing to the development of new tools and techniques.
  • Work with Technical Artists and Render Engineers to optimise shader and material content while ensuring performance targets are met.
  • Research real-world vehicles, manufacturing processes and material properties, using high-quality reference to drive the implementation of advanced material techniques and technologies.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

See breakdown
Save jobNot relevant
View details

It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

See breakdown
Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

See breakdown
Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Requirements

  • Extensive experience developing, implementing, optimising and maintaining complex photorealistic PBR materials and shaders using Unreal Engine’s node-based material editor.
  • Strong experience creating materials and textures for hard-surface assets, with an excellent understanding of how different surfaces behave and appear in the real world.
  • A strong eye for reference and the ability to study real-world materials, construction, wear and surface detail to recreate convincing and accurate results.
  • Proficiency in content creation and rendering tools such as Substance Painter/Designer, Max/Maya/Blender, RealityCapture or equivalent software.
  • Deep understanding of real-time rendering, lighting, PBR workflows and industry standards, with a passion for problem-solving and pushing artistic boundaries.
  • Exceptional organisational abilities and the confidence to collaborate closely with Vehicle Artists and other disciplines across the project.

Get help with your application

Your very own career expert that helps elevate your application to the next level.

Get help applying for this job

Desirable

  • Previous experience creating materials for vehicles, automotive visualisation or similarly complex hard-surface assets.
  • Knowledge of photogrammetry, photography and physically accurate material capture techniques.
  • A strong interest in vehicles, automotive design or motorsport.

Benefits

  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
Trusted by 25,000+ job seekers

“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”

Jessica, London

Get help applying for this job

Skills

Unreal Engine
Material creation
Texture creation
PBR workflows
Hard-surface modeling
Substance Painter
Substance Designer
Maya
Blender
RealityCapture
Shader development
Photogrammetry
Real-time rendering
Technical art
Vehicle art

Location

Royal Leamington Spa, England, United Kingdom

Sign up to applySee more jobs like this