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Senior Rigging Artist

London
Posted about 15 hours ago
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Senior Rigging Artist

The Senior Rigging Artist is responsible for building robust, scalable character, creature, and prop rigs entirely within Maya. This includes developing facial systems, deformation setups, and custom tools to support animation and downstream departments. The role balances technical execution with mentorship and cross-department collaboration.

Rig Development

  • Build advanced Maya rigs for characters, creatures, and props.
  • Deliver animation-friendly rigs that meet artistic and technical standards.

Deformation

  • Deliver clean skinning, blendshapes, and deformation setups.

Tool Creation

  • Support the team with scalable tools and reliable technical solutions.
  • Develop and maintain rigging tools to support team workflows.

Pipeline Integration

  • Ensure rigs are stable and compatible with downstream use.

Collaboration

  • Work with animation, CFX, and modeling to meet rigging needs.
  • Help define best practices and contribute to pipeline improvements.

Mentorship

  • Provide support and review feedback for mid and junior artists.
  • Support the team in elevating both output and efficiency.

Scene Organisation

  • Maintain clean hierarchies and naming conventions.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Troubleshooting

  • Resolve rig and deformation issues during asset or shot work.

Skills, attributes and experience:

  • Expert-level rigging in Maya using joints, constraints, and utility nodes.
  • Deep understanding of Matrix math and the architecture of Maya.
  • Strong understanding of anatomy, deformation, and facial rigging setups.
  • Proficient in Python / Pyside for scripting and automation.
  • Solid communicator with strong problem-solving skills.
  • Comfortable working independently on complex rigging tasks.
  • Experience with Git and GitLab or equivalent.
  • Familiarity with OpenMaya and/or C++.
  • Familiarity with USD rig publishing and referencing.
  • Understanding of Houdini-based CFX.
  • Experience with facial rigs, correctives, and driven systems.
  • Ability to review and maintain rig templates and standards.
  • Confidence working with pipeline and tools teams.
  • 6–8 years in VFX or a related field.
  • Excellent communicator, sharing information clearly and actively listening
  • Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner.
  • Adaptable to change with the ability to stay focused and maintain a positive attitude.
  • Driven to make things better with flexibility to change course when needed.
  • Positive energy, focusing on results and having a positive impact on those around you.
  • Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect.
  • Strong collaboration skills and the ability to work well with others.

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Benefits

  • 25 days holiday, plus bank holidays
  • 5 days carers leave per year
  • 2 paid volunteering days per calendar year
  • Hybrid working
  • Company pension and life insurance
  • Medicash healthcare cash plan
  • A calendar full of wrap parties and other social events

Hours and location

  • Your contracted hours are 40 hours per week with one hour a day for lunch.
  • The core working hours are 10:00am to 17:30pm Monday to Friday.
  • We have a great office in Shoreditch where our artists are based.
  • You would be required to work from the office in London at least 2 days per week.

To apply

You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.

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Skills

Maya
Rigging
Python
Pyside
Matrix math
Anatomy
Deformation
Facial rigging
Git
GitLab
OpenMaya
C++
USD
Houdini
CFX
Scripting

Location

London, England, United Kingdom

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