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CI Games

Senior Technical Animator - Freelance

London
Posted about 13 hours ago
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Join CI Games and Be Part of Shaping the Future of Gaming

As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Technical Animator to help us create ground-breaking experiences that captivate players worldwide.

Key Responsibilities

Technical Implementation & Animation Systems (Unreal)

  • Act as a key contributor to Unreal animation technology, helping to implement and maintain the technical vision for character pipelines and runtime systems.
  • Design and maintain complex animation systems within Unreal Engine, with a heavy focus on Animation Blueprints and Control Rig.
  • Contribute to the integration of new characters by implementing their Physics and Cloth assets, and fine-tuning their LODs.
  • Research and prototype new techniques to enhance animation quality and workflow efficiency for the wider team.

Characters & Pipeline Support (Maya)

  • Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools.
  • Skinning high density characters with optimal deformation.
  • Modifying and adapting Python-based rig definitions so as to address unique character requirements, all the while keeping the codebase consistent.
  • Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

Collaboration & Mentorship

  • Provide technical guidance and feedback to junior and mid-level technical animators, fostering their skills and growth.
  • Collaborate closely with the Technical Animation Lead and Director to translate artistic needs into robust technical solutions.
  • Document best practices for the technical animation pipeline to ensure consistency and quality across all projects.
  • Track your progress on a daily basis and help evaluating and scheduling upcoming tasks.

Key Requirements

  • 5+ years of experience in technical animation, with a proven track record in a senior capacity.
  • Shipped at least one AA+ title in a technical animation capacity.
  • Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs.
  • Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets.
  • Proven skills in Maya character rigging and skinning for realistic characters.
  • Strong proficiency with Python tools programming.
  • Outstanding communication skills and the ability to collaborate effectively with artists and engineers.

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Desirable

  • Proficiency in C++
  • Experience with procedural animation techniques
  • A deep passion for and expertise in the Action-RPG or Soulslike genre

What We Offer

  • 5 months freelance contract with immediate start
  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
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Location

London, England, United Kingdom

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