Made For Me Studio
Senior Unity Technical Artist

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We're hiring: Senior Unity Technical Artist
We're a new independent game studio looking for an experienced Senior Unity Technical Artist to help establish the technical and visual pipeline for an original Unity title currently in development.
This is a fully remote position and is open to experienced talent worldwide. No relocation required.
The project is still early, so we're keeping its identity and broader concept private for now.
What we can share is that we're building around a 3D production pipeline with a highly stylized final presentation, modular characters, dynamic environments and responsive action gameplay.
We're a new studio building our first game, but we're intentionally investing in experienced specialists early. We're looking for someone genuinely excellent at what they do and are willing to pay accordingly.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
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We're looking for substantial professional experience with:
- Unity
- Shader development
- VFX
- Lighting and look development
- Stylized rendering
- Materials and asset integration
- Profiling and optimization
- Rendering/post-processing
- Scalable art pipeline development
- Git/version control
- Working closely with programmers, animators, and 3D artists
This will be a hands-on role with meaningful ownership.
We want someone who can help establish how the game's visual style actually works inside Unity, rather than simply implementing an already completed art direction.
You'll be helping solve challenges around stylized 3D rendering, modular assets, dynamic environments, gameplay VFX, lighting, performance, and overall visual cohesion.


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We're specifically looking for someone with significant real-world game-development experience.
Shipped titles are strongly preferred.
When applying, please show us examples of what you personally built or implemented, particularly shaders, VFX, rendering, lighting, optimization, tools, or other technical-art work.
Application Details:
- Email: dev@madeforme.studio
- Subject: Senior Unity Technical Artist – [Your Name]
Please include your portfolio/showreel, CV or LinkedIn, relevant projects or shipped titles, availability, and expected rate.
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