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Milky Tea Studios

Senior VFX Artist

United Kingdom
Posted about 11 hours ago
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🎮 We’re hiring: Senior VFX Artist | 5-Month Contract | Remote or Hybrid

Milky Tea are looking for a Senior VFX Artist to join us for a 5-month contract on an exciting new tactical adventure game.

Joining us during pre-production, you’ll have the opportunity to help establish the game’s VFX art style and define the VFX pipeline and workflows that will support the project as it moves into production, taking the game through to our Vertical Slice.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

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No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

We’re looking for someone with:

  • Strong real-time VFX experience
  • Experience creating VFX in Unity
  • A strong portfolio demonstrating high-quality game VFX
  • Experience establishing VFX styles, pipelines, and workflows from an early stage of development

You’ll work closely with our Art, Design, Programming, and Creative teams to create effects that support gameplay readability and the visual identity of the game, while putting in place practical VFX processes that the wider team can build on.

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The role is fully remote or hybrid, based from our studio in Liverpool, England

If you’re interested, or know someone who might be a good fit, please get in touch or share this post.

To apply, please send your CVs and portfolios to kcampbell@milkytea.com

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Skills

Real-time VFX
Unity
VFX Pipeline Development
VFX Workflow Design
Game Art Style Establishment
Gameplay Readability

Location

United Kingdom

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