microTECH Global LTD
Software Engineer

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You will have an interest in video and compression technology, along with mobile and desktop system-level development. You are proactive, curious, and comfortable contributing to wide-ranging technical discussions. You enjoy solving practical integration problems, communicating clearly, and working with a multi-skilled team to turn new technology into reliable product experiences.
Responsibilities:
- Develop and maintain C/C++ integrations for LCEVC and VC-6 encoder and decoder technologies.
- Integrate codec SDKs into media frameworks, players, and encoding systems, with a primary focus on FFmpeg and GStreamer. The wider team also supports integrations including AndroidX Media3/ExoPlayer, Apple media frameworks, web players, Chromium, and WebRTC.
- Investigate interoperability, performance, and platform-specific issues across operating systems, devices, and third-party applications.
- Work with encoder and decoder teams to improve the core integration layers and APIs.
- Create tests, sample applications, and clear integration documentation that help customers and partners adopt the technology.
- Contribute changes upstream and work constructively with open-source communities where appropriate.
- Collaborate with colleagues and external engineering teams to scope work, communicate progress, and deliver integrations to production.
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I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
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Qualifications:
- Commercial software development experience using C and/or C++.
- Experience developing or debugging system-level software on Linux and/or Windows.
- Experience with at least one relevant area such as FFmpeg, GStreamer, video encoding, mobile media, browser media, WebRTC, or GPU-accelerated processing.
- Good problem-solving skills and confidence working across unfamiliar codebases and third-party APIs.
- Clear written and verbal communication, including concise progress updates and technical documentation.
- A degree in Computer Science, Engineering, or a related discipline, or equivalent practical experience.


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Desirable Experience:
- Direct development experience with FFmpeg or GStreamer is advantageous but not essential.
- Knowledge of video codecs, encoding, or streaming technologies such as H.264/AVC, HEVC, AV1, VVC, HLS, MPEG-DASH, or CMAF.
- Android development with Media3/ExoPlayer, MediaCodec, or the Android NDK.
- Development for Apple platforms using Swift, Objective-C, AVFoundation, AVPlayer, VideoToolbox, or VLCKit.
- Web media, Chromium, or WebRTC development using JavaScript or TypeScript.
- GPU, cloud, real-time, VR/AR, or pixel-streaming experience.
- Previous experience contributing to open-source projects or working in customer-facing engineering.
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