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Our Values
- Collaboration - We collaborate as a team, communicate openly to learn and share.
- Respect - We value diverse perspectives and treat others with kindness.
- Excellence - We continuously strive for improvement in creative and technical excellence.
- Wellbeing - We prioritise wellbeing to create a positive and supportive community.
Overview
We are looking for a Sound Designer with a genuine passion for audio to join our growing team.
The ideal candidate would have contributed to at least one high quality game title; and are as happy getting stuck into technical issues, as they are creating assets for that killer new feature.
We require a portfolio to evaluate your skill level.
A portfolio which demonstrates a strong understanding of the fundamentals to a high quality and a range of sound design styles is preferable.
Redesigns are good, but some polished in engine sound design work would be great to hear.
What you'll do
- To create and implement high quality assets into our games.
- Be involved in audio system design and implementation.
- To communicate needs and designs to other departments, such as game design and programmers.
- To be engaged and involved in (secondarily) the music and dialogue integration for our games.
- To work in the studio when required, such as finalizing assets and periods of mixing.
- Take an active part in managing documentation and task tracking workflows.
- Involvement in profiling and bug reporting across all audio work.
What we're looking for from you
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
- Experience working in an audio role in game development.
- A proven track record of designing and implementing high quality assets / systems.
- Good knowledge of Wwise.
- Experience implementing audio into UE5 or equivalent game engine.
- Experience with audio production and implementation across a range of game features.
- Knowledge of field recording techniques.
- Experience with Reaper, fab filter, kilohearts & izotope RX preferable.
- An understanding of synthesis & common dsp techniques.
- Knowledge of how to use Crankcase Rev, or equivalent runtime vehicle engine playback system.
Bonus Experience
- Dialogue recording & editing.
- Knowledge of wwise music system.
- Some time spent using scripting languages or visual scripting workflows.
- Familiarity with source control software (Perforce).
Interview Process
Our interview process typically takes 2-4 weeks depending on availability and usually consists of 3 stages:
1st stage (45 minutes)
- An informal chat to discuss your experience and working history relating to the position with members of our Design team and our Head of Talent. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
Second interview (45 minutes)
- Second Interview with our Creative Director and Head of Talent. This role will be focused on the project and your skills and experience. You will have the opportunity to understand how our design teams work and the overall structure of our teams.
Final interview (30 minutes)


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- A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.
How can we support you?
We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this, please contact careers@lucidgames.co.uk.
We can provide suitable adjustments during our recruitment processes. Should you require adjustments/flexible arrangements to interview, or take up a role at Lucid, please let us know in the notes/cover letter section of your application. This will not affect your application.
What we can offer you
- Hybrid and Flexible working to suit you around our core hours of 10-4pm.
- Private Healthcare for you and your family.
- Employee Assistance Programme (EAP).
- Free parking in Liverpool City Centre.
- Company pension at 4% of annual salary.
- 29 days holidays, including Christmas shutdown.
- Cycle2work scheme.
- Early Friday finish every last Friday of the month.
- Profit Share Bonus & Christmas Bonus.
- Monthly company breakfast.
Don’t meet all the requirements?
We care about what you can do, not just what’s on paper, and we understand that the best people for the role may have a CV that looks a little different.
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
Jessica, London
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