Panic Stations
System Designer - 3 month contract

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We're a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we're a bit scrappy but we're resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We're looking to bring on a system designer for a 3 month contract, with potential to extend further depending on how things go.
We're looking for an experienced designer who can join our team and instantly hit the ground running, owning the design and balancing of key systems in our co-op job simulator game.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
You will be a key figure in shaping the player experience, refining the progression and game systems that underpin our moment to moment gameplay.
We're looking to move fast so efficiency, clarity and trust all need to be high if we're to hit our goals.
Key Responsibilities
- Own the design and balancing of game & progression systems.
- Work closely with programmers to review and iterate on these systems, working in Unity to playtest and adjust game balance
- Balance the game's economy so players progress through our content at a steady pace and make interesting decisions around how to invest their resources
- Ensure the game's systems and economy are balanced for player groups of different sizes so that all players have an engaging experience
- Participate in broader design discussions around the game, championing systems but valuing the player experience over perfect balance


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Requirements
- 5+ years game design experience
- Experience designing and balancing economies and game systems
- Comfortable working in a small, fast-moving team
- Proficient with Unity, confident using source control
- Passion for indie games, job simulators and ‘friendslop' titles
Please note: This is a 3 month contract, remote-working position, open to anyone within the UK.
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