Framestore
Technical Animator (Expression of Interest)

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The Role
Framestore is looking for a Technical Animator to join our Immersive team, working at the intersection of animation, technology and real-time storytelling. This role is ideal for an experienced Animator with strong Unreal Engine knowledge, or a Technical Artist with a background in animation who enjoys building systems as much as crafting motion.
You’ll work closely with Technical Artists, Developers, and our Animation and Rigging teams to bring the level of polish seen in our Film and TV work into real-time experiences. From XR and interactive projects to themed attractions, you’ll help shape how animation lives and breathes in engine.
You’ll focus on building, implementing and refining animation systems in game engine(s), while supporting the tools and workflows that enable artists across the division to do their best work. You’ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with development and pipeline teams to create compelling, responsive experiences.
You’ll also be:
- Implementing and maintaining animation systems within Unreal Engine
- Collaborating with Pipeline and Rigging teams to develop tools that extend VFX workflows into engine
- Troubleshooting and resolving animation-related technical issues
- Optimising animation performance while preserving creative quality
- Creating and maintaining clear, practical documentation
- Working with the Development team to support strong gameplay and interaction experiences
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Please note that whilst Unreal Engine is our preferred engine, we’d also be happy to hear from candidates with experience using other game engines, whether proprietary or otherwise, even if you don’t meet every requirement listed below.
Essential Skills:
- Extensive experience working in engine (UE 5 preferred) in a games or real-time environment
- Deep knowledge of Unreal animation systems, including Control Rig, Motion Matching, Contextual Animation, procedural layering, blending, transitions, physics assets and dynamics
- Experience with animation blueprints and engine state machines
- Strong understanding of animation and rigging pipelines in Unreal and/or VFX
- Confidence working with Python
- Solid knowledge of anatomy, motion, weight, balance and form
- Understanding of constraints, deformers and their limitations
- Strong communication skills, good organisation, and a proactive, collaborative mindset


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Desirable Skills:
- Working knowledge of C++
- Experience with performance capture, retargeting and rig hookups
- Familiarity with FACS-based animation
- Experience creating content for XR or interactive projects
- Experience working with stylised characters
- Working knowledge of Maya
Accessibility Statement
Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process & Deadline
To apply, please complete the linked application form using the ‘apply’ button above or email your resume and portfolio to recruiters@framestore.com with the subject line: Technical Animator (Expression of Interest) - London.
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.
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