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Schologists

Technical Art Advisor (Unreal Engine) - Equity Advisory Role

United Kingdom
Posted about 21 hours ago
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Note. This role is best for individuals who already have paid work and want to contribute to other projects, interested in building shareholding and assets rather than needing additional salary at this stage. Our current advisors include a Senior Director of Engineering at Adobe, an ex-Epic Games Design Director, and a C-suite business executive with 35 years of experience. We're looking for the same calibre again.

About us

Schologists Magna is a UK healthtech startup building Veyra, a clinical cognitive remediation game for adolescents with ADHD, built in Unreal Engine 5 and developed in partnership with Imperial College London and the NHS Innovation Service. We're Innovate UK backed, patent filed, and founded by a clinical researcher. We're building a game that has to work as a game and as a clinical intervention, with a small, fast-moving team.

The role

We're looking for a highly experienced technical artist to act as advisor and mentor to our Creative Director. This is not a production role. The primary purpose is one-to-one development: regular time with her to build her skillset and confidence in technical art, shaped around what she most wants to learn. You'd be the senior technical art voice in the room: a weekly touchpoint (45-60 min call plus light async review) helping her, and the team around her, make the right technical and visual calls at the right time.

Reasons to use Rodeo

I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.

What you'd guide us on

  • Environment art in UE5, from blockout to final polish: composition, modular workflows and asset pipelines
  • Lighting that sells a scene: Lumen, light rigs and mood across our environments
  • Rendering and performance: Nanite, materials and optimisation, because Veyra has to look beautiful and run on school hardware
  • What to build, buy or kitbash, and how to make marketplace assets look like ours
  • UI art in engine: how UI moves from design into UMG
  • What can stay placeholder vs what must be defined early
  • Mentoring our Creative Director and artists directly, raising the bar on how we plan, build and ship environments and UI

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Terms

  • Advisor equity with standard vesting, no salary
  • 12 months, renewable
  • Remote, UK-friendly hours

Who you are

  • 10+ years in game art or technical art, at lead or principal level
  • Multiple shipped Unreal titles where you owned environment art, lighting or technical art
  • Have led and grown art teams; mentoring at scale, not occasionally
  • Comfortable translating big-studio pipelines down to a small team with startup constraints
  • A strong eye for art direction; you coach quality, not just process
  • UI/UMG experience helpful

To apply

Message me directly or apply. Tell us about an environment or lighting problem you solved under real constraints, and what it taught the artists around you.

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Skills

Unreal Engine 5
Technical Art
Environment Art
Lighting
Lumen
Nanite
Optimization
UMG
UI Art
Mentoring
Art Direction
Asset Pipelines
Modular Workflows
Kitbashing

Location

United Kingdom

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