Realityjam
Unity & C Sharp Trainer / Lecturer (Remote)

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About Realityjam
Realityjam is a UK-based game development studio and multiplayer game development platform on a mission to reimagine how games are made and how careers in the industry are built.
Our Industry Access Program is a two-year pathway that empowers the next generation of devs, artists, and creators to forge careers with our studio. Learners work on live MMO titles from day one, earning credits on published games while developing professional-grade skills in a fully remote, community-driven environment in preparation for full-time employment post course completion.
We are now looking for an experienced Unity & C Sharp Trainer / Lecturer with experience as a trainer to join our growing pool of specialist trainers.
The Role
As a Unity & C Sharp Trainer you will deliver approximately 8 hours of structured, hands-on training per week to cohorts of aspiring junior game developers and technical artists working through the Realityjam Industry Access Program, during UK business hours.
Your sessions will blend practical instruction with real-world context — learners are actively contributing to live game projects, so your teaching will be grounded in production-grade Unity workflows rather than abstract theory. You will report to the Programme Lead and work collaboratively with the wider training team to ensure session content aligns with the programme's curriculum and learning outcomes.
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This is a freelance, remote role ideally suited to a working games professional who wants to share their expertise, shape the next generation of technical artists, and be part of a movement redefining game development careers.
Key Responsibilities
Training Delivery
- Deliver one structured training day per week (approx 8 hours) covering Unity development and C Sharp fundamentals and intermediate workflows.
- Educational content and learning materials have been planned and produced by our team, you'll be required to deliver this content using our own bespoke learning environment.
- Deliver live, remote-first sessions that are practical, engaging, and rooted in industry-standard production pipelines.
- Set and assess learner exercises, portfolio tasks, and project milestones aligned with programme learning outcomes.
- Adapt session content to the varying skill levels and backgrounds of learners across the three programme pathways (Scion Foundation, Published Game, and 2 Years Experience tracks).
- Where required help contribute to curriculum design and educational content design in a consultative manner.
Learner Support
- Provide feedback and guidance to learners on their work, helping them build portfolios that reflect genuine production quality.
- Flag learner progress, attendance, or wellbeing concerns to the Programme Lead in a timely manner.
- Participate in occasional programme team check-ins and trainer briefings as required.


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Primary Training Tools
Training sessions will be built around Unity and Visual Studio.
Desirable Skills & Experience
- Demonstrable professional experience as a Unity dev within the games industry, with a portfolio of shipped or in-development work.
- Deep understanding of multiplayer game dev pipelines
- Ability to communicate complex technical concepts clearly to learners at different skill levels.
- Self-directed and reliable — able to plan and deliver sessions with minimal oversight in a remote environment.
- Comfortable working asynchronously and communicating via Discord and remote collaboration tools.
- Previous experience in training, mentoring, or education — formal or informal.
- Familiarity with MMO or online game art pipelines and the specific constraints they involve.
- Knowledge of shader graph, VFX graph, or procedural material creation workflows.
- Interest in game development access, diversity, or community-building initiatives.
What We Offer
- A rate of £250 + VAT per 8 hour day (or part thereof paid pro rata)
- Fully remote delivery with flexible scheduling agreed directly with the Programme Lead.
- The opportunity to shape the technical art skills of the next generation of game developers from day one of their careers.
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