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Gamecrafters' Collective

Volunteer Roles | Remote | Profit-Share Indie Studio - Game Developers | Artists | Animators | Writers | Audio | Community...

United Kingdom
Posted about 14 hours ago
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Volunteer Roles | Remote | Profit-Share Indie Games Studio

Are you looking for the opportunity to work on a real game?

Perhaps you're building your portfolio, trying to break into the games industry, or simply want to use your skills to create something alongside other passionate people.

The Gamecrafters' Collective is a remote, profit-sharing indie games studio operating as a cooperative. We bring developers, artists, designers and other creators together to build original games, gain real development experience and share in the upside when those games succeed.

And we're looking for new people to join us.

๐ŸŽฎ Unity & Game Developers

You'll:

  • Build gameplay systems, mechanics and features
  • Develop and integrate UI and supporting systems
  • Work closely with artists, designers and other developers
  • Help take games from development through to playable release

Ideal if you:

  • Have experience with Unity and C#
  • Understand gameplay architecture and development
  • Enjoy solving technical and creative problems
  • Want to build and ship real games as part of a team

๐ŸŽจ 2D, UI & Concept Artists

You'll:

  • Create concept art, characters, environments and in-game assets
  • Design UI elements, icons and supporting artwork
  • Help establish and evolve the visual identity of our games
  • Work closely with designers and developers to bring ideas to life

Ideal if you:

  • Have a portfolio that demonstrates your visual skills
  • Can adapt your style to different creative directions
  • Enjoy iteration and collaborative feedback
  • Understand how art contributes to the overall player experience

๐ŸงŠ 3D Artists & Modellers

You'll:

  • Create game-ready characters, props and environments
  • Build and optimise assets for real-time use
  • Contribute to the visual development and world-building of our games
  • Work with developers to integrate assets into the game

Ideal if you:

  • Have experience with tools such as Blender or equivalent
  • Understand modelling, texturing and game asset pipelines
  • Can balance visual quality with real-time performance
  • Have rigging experience โ€“ particularly for character work

๐ŸŽฌ 3D Animators

Reasons to use Rodeo

Iโ€™m in my final year doing Economics and I donโ€™t know whether to apply for grad schemes now or do a masters first. What do you think?

Honest answer โ€” it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) donโ€™t need a masters. Letโ€™s look at the ones youโ€™d be competitive for now, and we can decide if a masters actually adds anything.

Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.

Start with a chat, not a search bar

Grad scheme, placement, apprenticeship? Not sure what you want yet โ€” that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.

P

Graduate Consultant โ€” 2026 Scheme

PwCยทLondon, UK
ยฃ35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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It searches the market for you

Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.

Why you're a good match

Youโ€™ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon โ€” deadlines close within the month.

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Strong

Experience fit

Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme โ€” client modelling, market briefings, and deal support.

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Strong

Only hits

No noise. No "maybe this fits." Just roles with a clear explanation of why they're right โ€” and where to focus when applying.

You'll:

  • Create character, creature and environmental animation
  • Develop movement that supports gameplay and character
  • Work with rigged models and animation systems
  • Collaborate with developers to implement animation in-engine

Ideal if you:

  • Have a strong animation reel or portfolio
  • Understand gameplay-driven animation
  • Enjoy bringing characters and worlds to life
  • Can work collaboratively and iterate based on feedback

โš™๏ธ Technical Artists

You'll:

  • Bridge the gap between art and development
  • Create shaders, effects and technical art solutions
  • Support artists with efficient pipelines and workflows
  • Help optimise visual quality and performance within Unity

Ideal if you:

  • Understand both the artistic and technical sides of game development
  • Have experience working within Unity
  • Have knowledge of shaders, vertex manipulation, splines or similar techniques
  • Enjoy solving problems that sit between code and art

โœ๏ธ Game Writers

You'll:

  • Develop narrative, dialogue, characters and world-building
  • Work with designers to integrate story into gameplay
  • Help create compelling player experiences
  • Contribute to the tone, personality and identity of our games

Ideal if you:

  • Have examples of creative or interactive writing
  • Understand that game writing needs to serve gameplay
  • Enjoy collaborative storytelling
  • Can write within an established creative direction

๐ŸŽต Music & Audio

You'll:

  • Create music, soundscapes and audio assets
  • Help establish atmosphere, mood and identity
  • Work with developers to integrate audio into gameplay
  • Support the overall emotional experience of our games

Ideal if you:

  • Have examples of your music or audio work
  • Understand interactive or game audio
  • Enjoy experimenting with sound and atmosphere
  • Want to see โ€“ and hear โ€“ your work in a playable game

๐Ÿ“ฃ Community Managers

You'll:

  • Help build and nurture communities around our games
  • Manage Discord and social engagement
  • Support playtests and gather player feedback
  • Help communicate development progress to our audiences

Ideal if you:

  • Understand gaming communities and culture
  • Enjoy bringing people together
  • Communicate clearly and authentically
  • Can turn community feedback into useful insight for the team

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What Makes Gamecrafters Different?

  • ๐Ÿค Cooperative and profit-sharing โ€“ contributors participate in the success of the games they help create.
  • ๐ŸŒ Fully remote โ€“ our teams collaborate online from around the world.
  • โฑ Designed to work alongside life โ€“ we typically ask for around 10โ€“15 hours per week.
  • ๐Ÿง  Meaningful contribution โ€“ you're not here to make the tea. You'll contribute directly to real games.
  • ๐ŸŽฎ Real experience โ€“ work alongside a multidisciplinary team and build something people can actually play.
  • ๐Ÿ“ˆ Shared upside โ€“ when our games generate revenue, contributors share in the profits according to our cooperative model.

These are volunteer positions and there is no salary.

Team meetings typically take place between 18:00โ€“21:00 UK time, so you'll need to be able to collaborate within that window.

Who Is This For?

Gamecrafters could be a great fit if you're:

  • A graduate trying to break into the games industry
  • Building a portfolio and need meaningful project experience
  • A career switcher looking for your first games credit
  • An experienced creator who wants to work on something different
  • Looking for collaborators rather than simply another employer
  • Determined to help actually ship a game

We're interested in what you can contribute, not simply what's written on your CV.

If you're looking for a traditional salaried position, this isn't it.

But if you want to build games, build experience, build your portfolio and share in what you help create, we'd love to hear from you.

How to Apply

Tell us:

  • What role you're interested in
  • What skills and experience you can bring
  • A little about why you'd like to join Gamecrafters
  • A link to your portfolio, GitHub, showreel or examples of your work
  • How much time you can realistically commit each week

๐Ÿ‘‰ https://www.gamecrafterscollective.com/#joincollective

Come and help us make games worth playing.

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โ€œIt took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what Iโ€™ve been looking for.โ€

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Skills

Unity
C#
2D Art
UI Design
3D Modeling
Blender
3D Animation
Technical Art
Shaders
Game Writing
Music Production
Audio Engineering
Community Management
Discord Management
Game Design
Narrative Design

Location

United Kingdom

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