Maze Theory Games
VP of Creative, Design & Marketing (CEO Right-Hand)

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About Maze Theory
Maze Theory is a pioneering studio driven by "Storytelling 3.0" - creating next-generation immersive gaming and narrative experiences that cross boundaries across VR, XR, PC, console, and emerging spatial platforms. By blending active player presence with iconic global IP (such as Peaky Blinders: The King’s Ransom, Doctor Who, and Project Hail Mary), we put players at the heart of extraordinary worlds.
Role Overview
We are seeking an exceptional VP of Creative, Design & Marketing to act as the direct strategic right-hand to the CEO. Drawing inspiration from top-tier immersive design leadership, this role bridges VR/XR creative vision with market positioning, brand identity, and audience acquisition.
As a fully remote UK-based executive, you will lead the end-to-end creative trajectory of our VR titles and visual IP - from early spatial design concepts and virtual gameplay mechanics to brand narrative, high-impact marketing campaigns, and social/community growth.
This is a hands-on position for someone ready to deliver unforgettable interactive experiences and pioneer a new form of immersive storytelling – there is a focus on ‘doing’ and making the smart decisions, quickly and effectively - you will be expected to roll your sleeves up as well as be strategic.
Responsibilities
Executive & Strategic Leadership (CEO Right-Hand)
- Strategic Partnering: Collaborate directly with the CEO to define studio vision, portfolio roadmaps, and spatial gaming positioning. Translate executive growth goals into executable creative, VR design, and go-to-market strategies.
- IP & Platform Pitch Leadership: Co-lead high-stakes pitches to major IP holders, platform partners (Meta, PlayStation VR2, Apple, SteamVR), and strategic investors - translating complex VR/XR design concepts into compelling commercial visions.
- Remote Team Leadership: Drive cross-departmental alignment across remote Game Design, VR R&D, Art, Brand Marketing, and Social/Community to foster a unified creative voice.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
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VR & Immersive Design Direction
- VR & Spatial Design Vision: Oversee high-level aesthetic quality, spatial UX/UI, comfortable motion mechanics, and player immersion across all active virtual reality projects.
- Immersive World-Building: Champion dynamic visual storytelling and interactive environment design, maintaining canon and brand fidelity when adapting tier-1 external IP to 6DoF VR environments.
- Spatial R&D & Innovation: Drive creative exploration into cutting-edge VR hardware capabilities, mixed reality (MR/AR), hand-tracking, and spatial audio to keep Maze Theory at the absolute forefront of immersive technology.
Brand, Product Marketing & Social Engagement
- Go-To-Market & Storefront Execution: Architect and direct global marketing strategies for VR title launches, hardware bundles, and platform expansion across Meta Quest, PS VR2, Google, Apple, Pico and SteamVR storefronts.
- Visual & Creative Campaigns: Lead the creative production of all marketing assets - trailers capturing the feeling of VR presence, mixed-reality capture videos, key art, and press/event reveals.
- Social & Community Growth: Build a cohesive social media strategy targeting both core VR enthusiasts and mainstream gamers. Transform player presence in-game into active engagement off-game across Discord, X, TikTok, YouTube, and VR-focused communities.
- Data-Informed Strategy: Partner with marketing analysts to monitor VR player sentiment, acquisition funnel metrics, and marketing ROI, iterating campaigns based on player behaviour.


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Your Profile
- Location: Must be based in the UK (Fully Remote with occasional travel for leadership offsites, media events, and partner meetings).
- VR & Immersive Expertise (Essential): Hands-on experience and deep industry knowledge in virtual reality (VR) game design, hardware constraints, spatial interaction principles, and the unique challenges of marketing VR experiences.
- Proven Executive Track Record: 10+ years of senior creative leadership experience (Creative Director, Head of Studio/Design, VP) within game development, interactive entertainment, or VR studios.
- Multi-Discipline Mastery: Proven ability to synthesize VR Game Design with Brand Marketing, Visual Communications, and Digital Community Growth.
- IP Management & Pitching: Deep expertise working collaboratively with global IP holders, licensors, showrunners, and platform stakeholders.
- Executive Presence: Strong public speaking and representation skills across media, conferences, VR platform showcases, and investor pitches.
Benefits
- Competitive Salary
- Remote-first Studio
- Unlimited holidays
- Healthcare with Vitality
- Working alongside a friendly, flexible, and highly talented team
- Opportunity to work on big-name IPs
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
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