Lunami Games
2D Frame by Frame Animator(worldwide remote)

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About LunaMi Games and the Project
LunaMi Games is a small independent game studio currently developing a narrative-driven mystery and simulation game for PC.
During the day, players run a magical cafe in a cosy fantasy town. At night, they enter surreal dream worlds, uncover memories and solve mysteries connected to the people they meet.
Through character-driven storytelling and magical realism, the game explores pressures experienced by women, including body image, social expectations, family relationships and self-acceptance.
We are looking for an animator who enjoys expressive character performance and would like to help shape the movement, emotions and visual identity of this world.
What You May Work On
- Collaborate with the Game Director and Lead Artist to design and refine the main character’s animation language.
- Help design core gameplay states, including idle animations, movement, interactions, spellcasting, coffee-making and transitions between actions.
- Ensure the main character’s movements are expressive, readable and consistent with her personality.
- Contribute ideas for character actions and performances, rather than only following completed storyboards or existing references.
- Design and animate key gameplay actions for the player character.
- Create subtle character acting through facial expressions, micro-expressions, body language and emotional performance.
- Animate NPC idle loops, small gestures, reactions and emotional moments within the cafe and other gameplay scenes.
- Produce story cutscenes, cinematic sequences and important narrative moments.
- Create the opening surreal dream sequence and other hand-drawn narrative animations.
- Animate dream transitions, magical effects, spellcasting sequences and stylised visual storytelling.
- Create environmental animation such as magical plants, lighting effects, smoke, butterflies, particles and other ambient elements.
- Produce polished frame-by-frame animation that remains consistent with the project’s established visual style.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
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Why you're a good match
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We’re Looking for Someone Who
- Has strong 2D animation fundamentals and a solid understanding of timing, spacing, weight, movement and character acting.
- Has good drawing skills and can independently draw, clean up, correct and refine animation frames when required.
- Is capable of designing character actions and performances, rather than only executing finished storyboards.
- Understands how animation supports characterisation, storytelling, gameplay readability and the overall player experience.
- Has a strong eye for subtle facial expressions, micro-expressions, body language and emotional detail.
- Has experience working on indie games, animation productions or commercial projects.
- Communicates clearly, provides regular progress updates and raises potential risks or production issues early.
- Has good time-management skills and can complete agreed deliverables within schedule.
- Is comfortable working remotely and collaborating with a small development team.
Bonus Skills
- Experienced with Spine animation.
- Basic experience with Unity 2D.
- Experience preparing or integrating 2D animation assets in Unity and collaborating smoothly with programmers.
- Familiarity with game animation delivery requirements, including transparent PNG sequences, sprite sheets, pivots, naming conventions and animation states.
- Experience working on narrative games, visual novels, side-scrollers, RPGs, simulation games or puzzle games.
- Experience creating cinematics, story-driven animation, music videos or animated short films.
- An interest in female-focused games, emotional storytelling, magical themes, cosy games or dark fairy-tale settings.


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Working Arrangement
- Fully remote.
- Open to applicants from any country or region.
- Some availability to communicate during UK working hours is required.
- Expected start date: 25 July–1 August, with some flexibility.
- Demo production is expected to continue until approximately mid-November.
- The role may be structured as a short-term freelance or contract collaboration, depending on availability and scope.
- The project has an established production budget.
- Compensation will be discussed based on experience, responsibilities, availability and the agreed scope of work.
How to Apply
Please send us:
- Your portfolio or showreel.
- A brief introduction to your experience.
- Your availability between August and mid-November.
- Your preferred rate or project quotation.
- A note explaining which parts of the role interest you most, such as gameplay animation, character acting, cinematics, dream sequences or Spine animation.
- Contact email address: yue.liu@lunamigames.com
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