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West Pier Studio

2D Spine Animator (Hybrid, UK)

Brighton
Posted about 11 hours ago
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Location: Hybrid, UK only

Engagement: Fixed Term / Freelance

Industry: iGaming / Online Casino / Slot Games

Important: This is a hybrid role. Some days in the studio may be required so applicants must be UK-based and able to attend the office on agreed days.

About The Role

We are looking for a creative and technically minded 2D Spine Animator to help bring our games to life through engaging, high-quality animation.

Working closely with artists, producers, developers, and stakeholders, you will create polished gameplay animations, UI motion, feature sequences, and player interactions across slots, casino, instant win, and casual games.

You will be responsible for translating game concepts and creative briefs into fluid, engaging animations that enhance gameplay, reinforce player feedback, and support the overall visual experience.

You'll also have the opportunity to help shape animation standards and explore new techniques that improve both creative quality and production efficiency.

We use AI-assisted workflows where appropriate and are looking for someone who is comfortable using, or keen to learn, AI tools to support ideation, animation production, iteration, and workflow efficiency while maintaining high creative standards.

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Graduate Consultant — 2026 Scheme

PwC·London, UK
£35,000/yr

Why you're a good match

Strong

Your economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.

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Why you're a good match

You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.

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Your Responsibilities

  • Create high-quality 2D animations using Spine 2D for gameplay features, symbols, UI, and player interactions.
  • Rig, animate, optimise, and export production-ready animation assets for web-based games.
  • Develop gameplay animations, feature sequences, UI transitions, and player feedback that enhance game feel and player engagement.
  • Work closely with artists, designers, developers, producers, and stakeholders to ensure animation quality, technical feasibility, and visual consistency throughout development.
  • Review and refine animations based on creative direction, technical feedback, and gameplay requirements.
  • Use AI-assisted tools and workflows to support concept exploration, animation production, and creative efficiency.
  • Support efficient animation workflows, documentation, file organisation, and production standards across multiple projects.
  • Maintain organised animation libraries and production-ready Spine assets.

Required Skills & Experience

  • Commercial experience creating 2D animations for games, iGaming, digital entertainment, or a related creative industry.
  • Strong portfolio or showreel demonstrating high-quality Spine 2D animation.
  • Experience using Spine 2D, including rigging, skinning, keyframe animation, and export workflows.
  • Strong understanding of animation principles, timing, motion, and player feedback.
  • Experience collaborating with artists, designers, developers, producers, and external creative partners.
  • Comfortable using, or keen to learn, AI-assisted creative tools to support animation production and workflow optimisation.
  • Strong communication, organisational, and problem-solving skills.
  • UK-based and able to attend the office on agreed hybrid working days.

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Desirable / Nice to have

  • Experience with After Effects or other motion graphics tools.
  • Experience within slots, casino, instant win, or casual games.
  • Understanding of optimisation for real-time game performance.

To Apply

Please send your CV and portfolio/showreel showcasing your Spine 2D animation work, gameplay animations, UI motion, or other relevant game animation experience.

Please include your location and availability.

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Skills

2D Animation
Spine 2D
Rigging
Skinning
Keyframe Animation
Animation Principles
Collaboration
Communication
Organizational Skills
Problem-Solving
AI Tools
Game Design
UI Motion
Player Feedback
Production Standards

Location

Brighton, England, United Kingdom

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