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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.
Our studio culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals and find fulfilment in their work, with an emphasis on their quality of life. Our personality is to be innovative and to encourage creative risk taking. This is combined with a flat and transparent approach to decision making that creates a shared culture of success.
Golf Clash has been entertaining millions of players for over 9 years and our goal is to continue providing exciting new features and content to our fans for many more years to come. If you want to create games for millions of players to enjoy on the go, then this is the job you've been looking for! We are committed to constantly improving our working practices and collective knowledge through training and supporting each other.
Playdemic are looking for a 3D Artist to join the Live Ops Golf Clash team to provide high quality 3D assets. As a generalist, you'll be expected to work across all areas of the studio's art requirements, producing standard-setting work which can be used in-game and in a promotional context. You will be able to produce inspiring work which meets the requirements of the project, whilst also pushing the boundaries of what is creatively possible. You'll be collaborating with various disciplines in the team such as design, code and other members of the art team and will have excellent communication skills to clearly iterate on work for the highest quality outcome.
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
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Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
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Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
The Golf Clash 3D Art team works hard to support, inspire, challenge and learn from one another. Whatever your level of experience, you will have the opportunity to develop and grow artistically. In-depth training, discussion, and mentoring is always part of our working process.
Must Haves
Very creative, with a strong ability to visualise entirely original concepts and designs and to execute on those ideas to a high level of polish Good level of experience using 3ds Max Experience with Photoshop/Procreate or similar drawing software Can demonstrate a portfolio with examples of 3D asset creation, organic sculpts, hard surface objects 3D modelling and UV layout skills Sketching ability to demonstrate ideas/concepts/explain processes, must be able to contribute to the idea generation stage with ideas fitting within an established art direction and game tone A passion for games and the processes involved in making them Experience using Z Brush, Substance Designer/Painter
Bonus Points
Strong skillset in 2D drawing, painting, composition and graphic design is very beneficial Understanding of shader design/implementation Good understanding of lighting/colour theory


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About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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