Vector Studios
3D Artist & Texture Artist

How your CV stacks up
Upload your CV to see how well it fits this job role
?%
3D Artist & Texture Artist
Status: Accepting applications — awaiting seed funding close before formal offers
Company: Vector Studios Limited
Location: United Kingdom Work arrangement: On-site, full-time Salary: Competitive (based on portfolio) Start date: Month 3–6 of seed funding
About the Role
You will define the visual identity of multiple distinct spacefaring factions, each featuring unique ship designs that communicate culture and technology level at a glance.
This is handmade work—every polygon placed deliberately. Ships range from fighters to capital vessels, all optimised for real-time rendering at scale.
Responsibilities
- Model and texture ship designs across multiple factions
- Establish an art pipeline:
- Modelling standards
- UV conventions
- Texture budgets
- Create level-of-detail (LOD) chains for seamless zoom transitions
- Collaborate on faction visual identity and lore
- Optimise assets for engine performance
- Maintain a style guide for future artists
Requirements
Essential:
- Exceptional portfolio demonstrating hard-surface vehicle or spaceship modelling
- Must be manually placed polygons (no sculpt-based approaches)
- Experience in low-to-mid poly ranges (optimal for real-time)
- Proficient PBR texturing
- Capable of creating multiple LOD levels for real-time rendering
- 3+ years of professional game art experience
- Proficiency in:
- 3D modelling: Blender, Maya, or 3ds Max
- Texturing: Substance Painter, Photoshop, or equivalents
- UK-based or willing to relocate
Reasons to use Rodeo
I’m in my final year doing Economics and I don’t know whether to apply for grad schemes now or do a masters first. What do you think?
Honest answer — it depends on where you want to end up. A lot of top grad schemes (Big 4, civil service, banking) don’t need a masters. Let’s look at the ones you’d be competitive for now, and we can decide if a masters actually adds anything.
Also worth knowing: most autumn 2026 applications are open now. Timing matters more than you think.
Start with a chat, not a search bar
Grad scheme, placement, apprenticeship? Not sure what you want yet — that's fine. Your agent talks it through with you and turns "I have no idea" into a shortlist.
Graduate Consultant — 2026 Scheme
Why you're a good match
StrongYour economics background and your summer at a regional bank line up with what PwC looks for on the consulting scheme. Applications close in four weeks.
See breakdownIt searches the market for you
Every day your agent scans the market matching roles against what actually matters to you, not just keywords on a CV.
Why you're a good match
You’ve got the grades and the economics background, and your bank internship is exactly the experience this scheme looks for. Apply soon — deadlines close within the month.
Experience fit
Your summer at the bank plus your econometrics coursework map directly to the day-one responsibilities on this scheme — client modelling, market briefings, and deal support.
Only hits
No noise. No "maybe this fits." Just roles with a clear explanation of why they're right — and where to focus when applying.
Desirable:
- Experience with procedural or modular asset generation
- Ability to create shaders from scratch
- Concept art skills
- Interest in sci-fi worldbuilding
- Experience with version control for art assets (e.g., Perforce, Perforce Helix Core)
Portfolio Requirements
Your portfolio must include:
- At least 10 original spaceship or hard-surface vehicle designs
- Each must feature: distinct silhouettes, distinct faction identities (not just variations of a single base model)
- Demonstrated volume output: 50+ completed hard-surface designs throughout your career (range, not just 3 best pieces)
- Clean topology with deliberate edge flow for:
- Deformation
- Detailing (e.g., articulation-ready quads)
- PBR texturing with:
- Material definition (e.g., panel lines, greebles, wear patterns)
- Multiple LOD levels showing how detail scales down
- In-engine or real-time renders (prioritised over offline raytraced shots)


Get help with your application
Your very own career expert that helps elevate your application to the next level.
We are seeking artists whose work aligns with the quality and style of top-tier sci-fi vehicle assets: ✔ Mechanically plausible designs ✔ Visually distinct factions ✔ Optimised for real-time rendering
This is a permanent role for a project with years of content ahead. Evidence of volume output is essential.
Application Details
Include in Your Submission:
- Portfolio link: (ArtStation, personal site, or PDF)
- CV: with project history
- Design brief response:
sketch or written concept for:
- A stealth-focused faction with a biological-mechanical design language
How to Apply
Email: careers@vectorstudios.space
Subject Line: "3D Artist — [Your Name]"
Note: This position is contingent on closing our seed funding round. Interviews are ongoing to ensure a swift start upon funding confirmation.
“It took my CV and asked me questions relevant to understanding what kind of jobs to suggest for me. Suggestions were almost perfect. Jobs were exactly what I’ve been looking for.”
Jessica, London
Skills